.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #141  
Old October 6th, 2007, 01:37 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Dark Knight

Now, what if that tiny squad up front consists of wights? Do you still want to ignore?

On the other hand, if there are only say, 10 units out of a hostile hundred, and you have forty archers? Maybe cap the number of archers who can target those squares at 20 or 4 or some mathematically calculated percentage based on proportion of hostiles relative to number of friendly archers, and force the rest to target elsewhere.

Alternatively, factor something into the equation where if archers are split into two squads, they are more likely to target other squads?

Well... as I don't play archer races, I don't really care about archer decoying yet.
Reply With Quote
  #142  
Old October 6th, 2007, 02:47 AM

LoloMo LoloMo is offline
First Lieutenant
 
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
LoloMo is on a distinguished road
Default Re: Dark Knight

Or just add another command "Fire at Largest Squad". The archers preferentially target the most numerous squad.

Also, "Fire Middle", "Fire Rear", in addition to the "Fire Closest". The enemy half of the battlefield can be segmented into 9 sections. Archers would preferentially target an enemy squad in a section directly opposite its own. So an archer located in a lower section with "Fire Middle" orders would preferentially target an enemy squad in the Middle, Lower section of the enemy's side of the battlefield.

Probably easier to code too.
Reply With Quote
  #143  
Old October 6th, 2007, 03:02 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Dark Knight

I like the idea of a "fire at largest squad" using the AI firing the way I mentioned above.

Jazzepi
Reply With Quote
  #144  
Old October 6th, 2007, 05:30 AM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: Dark Knight

I do think that a screen is entirely thematic and valid, but if the game was not meant to encorporate them, then it wasn't meant to.
Reply With Quote
  #145  
Old October 6th, 2007, 06:08 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Dark Knight

Archer screens are not unheard of. But they should be screens and not just three guys.

Shooting beyond the closest target is also something that is not very historic. Target closest should be the default for archers, but would worsen the single-unit-squad decoy tactics.
__________________
www.illwinter.com
Reply With Quote
  #146  
Old May 10th, 2010, 02:10 PM

fictionfan fictionfan is offline
Corporal
 
Join Date: Jan 2008
Posts: 55
Thanks: 1
Thanked 0 Times in 0 Posts
fictionfan is on a distinguished road
Default Re: Dark Knight

On a different note. I am playing a game where I have managed to charm the black knight. I did not know about the copy paste feature and I won't go into it. I would like to ask for suggections on how to use the black knight effectively. What sort of equipment to give him. I can forge everything in the game at this point.
__________________
life is like a hot tube it's good well your in it ,but if you stay in to long you get all wrinkly
Reply With Quote
  #147  
Old May 10th, 2010, 03:03 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Dark Knight

Impressive necro there...

The sword that banishes people it hits to Inferno looks like a natural choice, btw.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #148  
Old May 10th, 2010, 03:16 PM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: Dark Knight

Thanks for the necro, it was an interesting thread to read.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.