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October 6th, 2007, 01:37 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Dark Knight
Now, what if that tiny squad up front consists of wights? Do you still want to ignore?
On the other hand, if there are only say, 10 units out of a hostile hundred, and you have forty archers? Maybe cap the number of archers who can target those squares at 20 or 4 or some mathematically calculated percentage based on proportion of hostiles relative to number of friendly archers, and force the rest to target elsewhere.
Alternatively, factor something into the equation where if archers are split into two squads, they are more likely to target other squads?
Well... as I don't play archer races, I don't really care about archer decoying yet.
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October 6th, 2007, 02:47 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
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Re: Dark Knight
Or just add another command "Fire at Largest Squad". The archers preferentially target the most numerous squad.
Also, "Fire Middle", "Fire Rear", in addition to the "Fire Closest". The enemy half of the battlefield can be segmented into 9 sections. Archers would preferentially target an enemy squad in a section directly opposite its own. So an archer located in a lower section with "Fire Middle" orders would preferentially target an enemy squad in the Middle, Lower section of the enemy's side of the battlefield.
Probably easier to code too.
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October 6th, 2007, 03:02 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Dark Knight
I like the idea of a "fire at largest squad" using the AI firing the way I mentioned above.
Jazzepi
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October 6th, 2007, 05:30 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
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Thanked 15 Times in 10 Posts
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Re: Dark Knight
I do think that a screen is entirely thematic and valid, but if the game was not meant to encorporate them, then it wasn't meant to.
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October 6th, 2007, 06:08 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Dark Knight
Archer screens are not unheard of. But they should be screens and not just three guys.
Shooting beyond the closest target is also something that is not very historic. Target closest should be the default for archers, but would worsen the single-unit-squad decoy tactics.
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May 10th, 2010, 02:10 PM
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Corporal
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Join Date: Jan 2008
Posts: 55
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Re: Dark Knight
On a different note. I am playing a game where I have managed to charm the black knight. I did not know about the copy paste feature and I won't go into it. I would like to ask for suggections on how to use the black knight effectively. What sort of equipment to give him. I can forge everything in the game at this point.
__________________
life is like a hot tube it's good well your in it ,but if you stay in to long you get all wrinkly
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May 10th, 2010, 03:03 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Thanked 162 Times in 118 Posts
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Re: Dark Knight
Impressive necro there...
The sword that banishes people it hits to Inferno looks like a natural choice, btw.
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May 10th, 2010, 03:16 PM
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Captain
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Join Date: Jan 2008
Posts: 913
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Thanked 53 Times in 33 Posts
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Re: Dark Knight
Thanks for the necro, it was an interesting thread to read.
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