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May 1st, 2010, 09:33 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Winged monkeys
So the monkeys always need to fight the thug?
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May 1st, 2010, 04:49 PM
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Second Lieutenant
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Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
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Re: Winged monkeys
Quote:
Originally Posted by Sajuuk
If a thug cannot beat 8 little winged monkeys, how can he beat the pd(maybe plus the mage cast this spell) where he land?——underwater or not, he is doomed...
But drown a thug who is stand beside water province with wind ride might be an interesting idea.....
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Ah yeah, it probably was wind ride as the thug in question was pretty strongly equipped and I thought he had magic. I can't remember much more than being pretty much wtf for my thug drowning suddenly.
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May 1st, 2010, 07:03 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Winged monkeys
virtually the only thing to do with wind ride, afaic.
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May 4th, 2010, 05:30 AM
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Re: Winged monkeys
the monkeys always fight the target commander to determine if he gets transported at all.
They usually have a pretty good chance of winning since they are size-1 flyers with an 11-attack sleep touch and there's 8 of them.
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May 4th, 2010, 01:21 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Winged monkeys
One thing to note is that the monkeys have very low morale (7). This turns out to be a big issue because there's a very high chance that a single one of them dying with cause the rest to rout. However, they do have high defense (15), so they should be reasonably effective against stuff with low attack (and low magic resistance).
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May 4th, 2010, 01:33 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Winged monkeys
Curious if they were themed from the wizard of oz...
ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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May 4th, 2010, 02:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Winged monkeys
I like spells like these to draw experienced and equiped commanders away from their armies to drop them in amoung lots of mages with charm or hellbind. Nice gains. In some cases some very nice commanders that I dont have the ability to make. And of course the advantage of them leaving their army behind with no leader. Easy to rout if you can get someone there to attack them.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 5th, 2010, 08:30 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Winged monkeys
Quote:
Originally Posted by Sajuuk
The wind ride moves the commander one province randomly, dealing damage that is enough to kill a human commander/mage, and those who survive the fall shall attack the province(if that province is not yours), and size 6 commander seems cannot be moved.
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Does this description comes from actual practice? At least some time ago Wind ride brought commander (friend or foe) to the province with casting mage. Only if it was under some Dome commander was (iirc) rebounded int one of the neighboring provinces... :?
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May 5th, 2010, 11:13 AM
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Corporal
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Join Date: Nov 2009
Posts: 59
Thanks: 7
Thanked 2 Times in 2 Posts
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Re: Winged monkeys
Quote:
Originally Posted by Wrana
Quote:
Originally Posted by Sajuuk
The wind ride moves the commander one province randomly, dealing damage that is enough to kill a human commander/mage, and those who survive the fall shall attack the province(if that province is not yours), and size 6 commander seems cannot be moved.
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Does this description comes from actual practice? At least some time ago Wind ride brought commander (friend or foe) to the province with casting mage. Only if it was under some Dome commander was (iirc) rebounded int one of the neighboring provinces... :?
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My tests are based on version 3.24, so I don't know if there are any differences on earlier version. But I think when dome works, it will just negate the spell and left teleporter unmoved
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May 7th, 2010, 10:21 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Winged monkeys
Quote:
Originally Posted by Sajuuk
My tests are based on version 3.24, so I don't know if there are any differences on earlier version. But I think when dome works, it will just negate the spell and left teleporter unmoved
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I asked more about Wind Ride itself. This is more generally interesting than the case with domes.
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