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  #1  
Old September 23rd, 2023, 04:02 AM
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Fallout Re: SP and SPAA Developments

Well, I'm putting this here so I can track it easier as it seems the Thread it's in seems to have been "hijacked" to a degree.

Increment 1 testing was completed just a short time ago and the first unit equipped was chosen to complete that and the OP-EVAL which was successful.

We will see these soon. The ref. is seriously "downplaying" M-SHORAD Increment 2 and we won't see it even if approved as FY 2024 which starts in 2 weeks for funding just still only for R&D.
https://crsreports.congress.gov/product/pdf/IF/IF12397
(Updated on 1 June 2023.)


We already have a decades long technology of being able to both jam radars and communications signals simply called "jamming".

We use them on in the air, sea and land. With a little research you will find that Russia has already started to equip their tanks with such systems they won't require a lot of power and they'll be compact. It'll only need to create a "bubble" around the tank similar to what APS does. With oscillators' that can scan the frequency band in a matter of milliseconds it'll do the nicely. Generally, the process is referred to as heterodyning.

Anyway, I need some sleep as work calls later today. My relief on Saturdays has informed me we "knock out" 7.5+ miles of walking in just over 6 hrs. (We just use our units to get from point A to B unlike the majority of others.) in our secure area.

No wonder I feel so "chipper".

Regards,
Pat
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  #2  
Old November 24th, 2023, 07:43 PM
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Default Re: SP and SPAA Developments

Quote:
Originally Posted by FASTBOAT TOUGH View Post
Looks amazingly similar to the LAV-AD (1996-2004).
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Old September 23rd, 2023, 07:48 AM
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Default Re: SP and SPAA Developments

Found this as well

https://www.everycrsreport.com/reports/R46463.html
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Old November 23rd, 2023, 03:28 PM
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Exclamation Re: SP, MLRS and SPAA Developments

I've added MLRS to the thread title

There are "issues" am hoping to resolve

MLRS in the game now pretty much behaves like WW2 rocket arty. It's an area weapon but it has evolved and the game is stuck in the past. I'm not saying it's way out of line for a lot of unguided MLRS systems but it is for something like HIMARs

I have read various articles about Himars accuracy and the game cannot come close with it as O/M rocket artillery unit class as the accuracy of the GPS rounds is commonly stated to be in the 1-3 meter range from the intended POI and that is the LR Himars and the long-range Missile has a 300 KM range.

In game terms, it should be able to hit a target that is stationary in a single hex........one missile, one target, one hit. It should NOT be doing what it does in the game now which is spread the POI over half a Km or more

But also Himars is not a weapon designed to be used on front-line targets although in a pinch it could. These are deep-strike weapons intended for targets far behind the lines. The ones Ukraine has "only" have an 80km range and what makes them effective is it is hard to hit back at a Himars once it has fired because it can move almost immediately

https://www.bbc.com/news/world-62512681

Quote:
"Himars is very accurate when it is used against fixed targets when you have the exact co-ordinates,"

"But it is not so effective against moving targets such as troops, so it cannot push back an advance."
....and that is the focus of the game so it's possible that these would be best used in the game for counter-battery or with ROF drastically reduced from what it is now and used like NLOS weapons but still..... these things shine when taking out critical targets far outside the area of the front line covered by even the largest map

.......so.....open to comments..

I have built test units that operate as NLOS but the problem with NLOS targeting is it needs a target and you have to pick what is given, you cannot target a bridge and you can target things HIMARS was not intended to target like an individual tank ( it does a SPECTACULAR job doing that though..... but that isn't what it is supposed to be used for..........they also shine as counter battery........ mostly "BATTERY DESTROYED" messages when they do CB but at 100 grand a pop there are cheaper ways )

Quote:
( they are used on....... )targets such as command posts and ammunition depots.........(and) has also been used to target bridges


Further....... I just "discovered" that HIMARS system has eleven different missiles it can fire so I need to dig into what the capability is for each
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Old November 24th, 2023, 07:48 PM
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Default Re: SP, MLRS and SPAA Developments

Quote:
Originally Posted by DRG View Post
There are "issues" am hoping to resolve
Maybe two versions of the HIMARS?
(YES I know many OOBs don't have open slots.)
One "as is" for counteer-battery/area targets and a NLOS veersion?
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Old November 26th, 2023, 08:15 PM
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Fallout Re: SP, MLRS and SPAA Developments

My thought is you should still be able to assign HIMERS (Or similar.) targets as normal. Bridges and Buildings should hit those targets more accurately. FCS will take an inputted GPS Coordinates and drop the missiles where you want them to go regardless of source like HQ/Observer etc. etc. all you need is an electronic map or paper as some might still use map along with some means of comms.

And yes, HIMARS and all the artillery using STRIX, EXCALIBUR, BONUS and others will by extension be much more accurate.

What's killing these targets is the CEP is SO SMALL there really is no such thing as a near miss anymore UNLESS you fire off a defective round or have an FCS malfunction.

Those odds would be extremely low.

Modern (Over the last 30+ years until the last ten years when we first start to see these CEP <5m systems.) artillery FCS's compensate for all of the below.
https://apps.dtic.mil/sti/pdfs/AD1043284.pdf

Regards,
Pat
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Old November 26th, 2023, 08:50 PM
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Fallout Re: SP, MLRS and SPAA Developments

On a separate issue, this what I tried to convey concerning the German PATRIOT System as being mobile as the picture shows where Germany is sending more of those systems to the Ukraine.

Europe was smart enough to figure out that since so many of their countries are so small a more mobile PATRIOT (NASAMS, IRIS-T, IRON DOME etc. ) system was needed to shoot and scoot with a reload capability of less than 15 minutes.
https://www.armyrecognition.com/defe...le_system.html

PATRIOT with a truck and trailer is much less maneuverable and much more time consuming in set up and reloading even though the PATRIOT can be fired while trailer mounted.
https://newatlas.com/military/ukrain...-game-changer/

WHAT's Coming...
https://www.army.mil/article/154848/...ivery_ceremony


The German MAN 8x8 (And the others named above.) doesn't have those limitations to include they're much faster as well.

Regards,
Pat
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Old November 26th, 2023, 10:57 PM
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Default Re: SP, MLRS and SPAA Developments

Given that Patriot is a two-part (missile and radar) system mobility for the launcher isn't near as important as for the radar.
BUT since WinSPMBT doesn't have separate radars ...
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Old November 27th, 2023, 02:18 AM
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Fallout Re: SP, MLRS and SPAA Developments

That of course has always been the case.

But launchers are also prime targets, and the AI knows this well that's why mobile units are important in the game as in the RL.

I've suffered both air and artillery attacks on my "stationary" SAM sites.

Fortunately, I defend in layers and ensure I have some artillery on hand to minimize my losses.

AI Russia has consistently in the last 3-4 Campaigns come at me with aircraft/helos or both.

So, I find myself reacting to the threat. It's happening so much during those campaigns I've spent assets to include them in my core units now.

But I also maintain the AI at near peer or at peer "financially" if you will to see what it buys and how it's used in battle.

It "seems" to keep things fresh, challenging and unpredictable.

Though seems at times to have a "thing" for mobile ammo supply units.

Regards,
Pat
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Old November 27th, 2023, 09:53 AM
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Default Re: SP, MLRS and SPAA Developments

For my part whenever possible I move SAMs the turn after they fire (via transports if needed) and ALWAYS leave at least one off-map artillery battery (when available) with no orders because that increases the chance they'll do counter-battery.
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