.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old June 28th, 2009, 04:38 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: OT: Making a Game System (part 4: A Game World)

The grid system was pretty rare in history, and (I think) hardly used between Rome and new towns/cities in the early modern era. AFAIK for 1500-1700 it's not really a factor.

Wide avenues would have occurred on occasion, leading to or past major buildings.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #22  
Old June 28th, 2009, 06:57 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: OT: Making a Game System (part 4: A Game World)

Random map generation is a huge interest of mine. I wrote a terrible random map generator in Java when I first started college and I would like to take another stab at it one of these days. Keep up the good work, I will keep an eye on this thread to see where it goes .
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #23  
Old June 29th, 2009, 11:34 AM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: OT: Making a Game System (part 4: A Game World)

Quote:
Originally Posted by Omnirizon View Post
ok great. what about the ubiquitous peasant village: did such things exist? what about farmsteads; were there isolated farm houses, or did people always cluster into villages? by the 1500-1700 were there things like bandits and raiders that would threaten villages and individual farmsteads?
It may depend on the country/region, but there were many isolated farms in France. In certain places, farms were fortified. Whether fortified or not, they often had outer walls with several buildings inside, like a barn, housing, stables... Not many walls inside. Often barns have only 3 walls.
Not all villages were fortified either. Bandits would rather attack people on the roads.
Quote:
lastly, for layout, were these things just clusterflucks? A recursive splitting algorithm (split space into two sub-dungeons, then likewise split sub-dungeons, then split sub-sub-dungeons, so on recursively until no split is larger than some set minimum on any one dimension) tends to make decent looking dungeons, and even halfway sensible city/village layouts, but they will be no means be a grid. Is this probably realistic for villages and maybe a sector of town, and then maybe some parts of towns start with a grid and randomly merge some cells?
I'm not sure what you mean. A medieval town would not look like a grid at all but like a mess of streets. You usually had one main street and a few others which branched out of that. Few meaning sometimes two. Bigger villages or towns would get one market square and several roads leading to it, and then a lot of houses crammed around that. Cities with walls would be similar but since houses had to be built inside the walls, they'd be very crowded. Look at these for instance (in French, but the pictures are the important point):
http://www.yvoiretourism.com/chapitre7_fr_10.html
http://www.saint-denis.culture.fr/fr/1_4a_plan.htm
http://www.vence.fr/Vence-Ville-medievale-du-12e.html
You can also google-map some old villages, like Jouarre in France 70km east of Paris. It's probably not changed much in 5 centuries (it's got a merovingian crypt, so it's at least 1000 years old).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.