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May 2nd, 2009, 04:52 PM
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Re: Fever fetish: How to use it effectively
I'll pass on a trick Meglobob suggested to me, rename your commander with the turn number you stick a fever fetish on him. That way, each turn it's a simple scan through your nation overview to see which guys are ready to croak and need their fetish removed.
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May 2nd, 2009, 05:56 PM
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Re: Fever fetish: How to use it effectively
That's nearly what P3D suggested above but his suggestion is better, IMO.
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May 2nd, 2009, 07:00 PM
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Re: Fever fetish: How to use it effectively
Another trick: When you put a fetish on a commander he gets diseased, when you remove it he stays diseased. This means you can disease any number of commanders any given turn by shuffling around one fetish.
So what?
Well say you produce three FF every turn, you can pre-disease six extra commanders the first turn and three every turn after that so you will always have -3hp on any commanders receiving a new fetish. That way you can get 100% efficiency from your fetishes!
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May 2nd, 2009, 07:41 PM
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Re: Fever fetish: How to use it effectively
That's exactly what I wrote about - diseasing commanders several turns before you really want to wear a fetish.
Quote:
I used fetishes a lot in all games I had access to them and I noticed that fetish brings gems more often when its wielder has less HP than the base and so I decided to disease commanders a turn before I planned to wear fetish on them. Yes, it was even more time consuming but it made fetishes more effective.
...
So, it is probably most effective to wear fetishes when commander has 2HP less because 75% is a good chance and 3HP less makes the life of a low-HP wielder really short.
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Wasn't it clear enough?
edit: I added the clarifying sentence.
Last edited by ano; May 2nd, 2009 at 07:55 PM..
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May 3rd, 2009, 06:03 PM
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Lieutenant General
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Re: Fever fetish: How to use it effectively
Quote:
Originally Posted by ano
That's exactly what I wrote about - diseasing commanders several turns before you really want to wear a fetish.
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It's fine, I don't think people really read this thread properly. I mentioned Shrouds with N4 in my first response, and you quoted Gregstrom saying the same thing 5 posts after me.
That has happened to 3 separate people in this thread alone, some sort of new record.
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May 3rd, 2009, 05:36 AM
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Major
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Re: Fever fetish: How to use it effectively
I guess I missed or misunderstood that part then. Great guide btw.
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May 3rd, 2009, 06:39 PM
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Re: Fever fetish: How to use it effectively
I read everything here but commented Gregstrom's post because it was about shrouds only. Yours was more complex .
Sadly, I have to admit that people are not very interested in fetishes. Micro seems to be a restricting factor.
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May 3rd, 2009, 07:30 PM
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Re: Fever fetish: How to use it effectively
Tried fetishing in SP as Machaka. The sorceresess (is that right?) never died and I never lost a single research point.
No wonder they get the colossal fetish pretender (is that the name?)
If those girls were not capitol only it would be nice nice.
You dont even get to do any micromanaging at all. They just dont die. Unless i saw something wrong.
On the other hand the sorcerers can be affected by the mute affliction. While the sorceress are only hampered by the feebleminded aff.
What other shape changing mages are there to do this?
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May 3rd, 2009, 07:54 PM
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Re: Fever fetish: How to use it effectively
Dragons, Skratti, Gor Jaguar Warriors, Skin Shifters
Pythium serpent riders etal, my version of th Freak Lord, Chayots, gundermen, Lamias. Perhaps Lanka's rakshasas (the female mage, Machaka Spiders Riders (but they have better choices).. off the top of my head.
Eddies db is much more complete.
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May 3rd, 2009, 08:39 PM
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Re: Fever fetish: How to use it effectively
Yes, Machaka is the fetish king race Not using fetishes with them is unwise and maybe that's one of the reasons it is considered so weak - people just don't like fetishes.
There're several others though - namely EA Ermor, Yomi, Oceania, Ulm, EA and MA Tien Chi, LA Jomon. Of these MA TC and EA Ermor have access to good healers which should (as I mentioned) be a strong argument to think of fetishes.
As for the sorcerers/sorceresses - they share the same mechanics - when they lose last HP they shapeshift and come with full health next turn and have a chance to heal afflictions in process. There's one downside though - when they come with full health they have a lesser chance to bring a gem.
Any commanders with second form will behave in the same way but nations that can recruit them don't have native access to fetishes.
p.s. As for Colossal Fetish, I don't think it is a good pretender. It is too vulnerable because it can't retreat unless it is given Astral.
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