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  #1  
Old May 1st, 2009, 05:29 PM

Illuminated One Illuminated One is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

Yeah, considering the wide scope of the game it's pretty amazing that the AI mostly works anyway.

Though that problem could be solved quite simply by making the communion slave + bloodvengeance spell a bloodvengeance + communion slave spell.
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  #2  
Old May 4th, 2009, 11:41 PM

Rookierookie Rookierookie is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

While playing Marignon I was wondering why my Witch Hunters were losing battles right and left, so I watched a battle replay.

Oh my Baphomet. He blessed himself on the first turn, and on the second turn he casted Blink.
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  #3  
Old May 5th, 2009, 08:37 AM

esd29a esd29a is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

Mages that are set to cast spells (or not given orders) will cast spells even if the only possible (path/range/research) spells are useless or even harmful in the current situation. Desperate to impress the mage-chicks I guess
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  #4  
Old May 1st, 2009, 03:20 PM
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Wrana Wrana is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

That they shouldn't be cast if he's the only commander is true. As for the first part - it actually isn't all bad as this allows the mage in question to have the benefits of spells cast by other Communion Masters (and if it's Summon Earthpower or Power of the Spheres... quite nice, I'd say) and still channel some fatigue to Slaves. This isn't for all to do, of course, but for a part of communion it could be useful (and extra Slave can help in increasing power of Masters if you have no surplus slaves).
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  #5  
Old May 1st, 2009, 05:26 PM

chrispedersen chrispedersen is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

Reminds me of the old game where you built a robot and had to write pseudo code for the robot so it could fight in arenas.

The robot had to balance finding the enemy; moving; firing; repairing, scavaging resources.

Cool game.
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  #6  
Old May 1st, 2009, 06:38 PM

MaxWilson MaxWilson is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

Quote:
Originally Posted by chrispedersen View Post
Reminds me of the old game where you built a robot and had to write pseudo code for the robot so it could fight in arenas.

The robot had to balance finding the enemy; moving; firing; repairing, scavaging resources.

Cool game.
Bug Wars?

-Max
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Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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  #7  
Old May 1st, 2009, 06:44 PM

chrispedersen chrispedersen is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

Quote:
Originally Posted by MaxWilson View Post
Quote:
Originally Posted by chrispedersen View Post
Reminds me of the old game where you built a robot and had to write pseudo code for the robot so it could fight in arenas.

The robot had to balance finding the enemy; moving; firing; repairing, scavaging resources.

Cool game.
Bug Wars?

-Max

LOL... I don't remember. I know I certainly spent a *lot* of time mumbling.. why doesn't it work!!!

But, here are some links:
http://www.iit.edu/~acm/robotwar/
http://grobots.sourceforge.net/
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  #8  
Old May 5th, 2009, 03:39 PM

danm danm is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

Quote:
Originally Posted by MaxWilson View Post
Quote:
Originally Posted by chrispedersen View Post
Reminds me of the old game where you built a robot and had to write pseudo code for the robot so it could fight in arenas.

The robot had to balance finding the enemy; moving; firing; repairing, scavaging resources.

Cool game.
Bug Wars?

-Max
"crobots" was the version i remember - no ui to speak of, but a great intro to C programming.
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  #9  
Old May 1st, 2009, 06:34 PM

MaxWilson MaxWilson is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

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Originally Posted by Wrana View Post
That they shouldn't be cast if he's the only commander is true. As for the first part - it actually isn't all bad as this allows the mage in question to have the benefits of spells cast by other Communion Masters (and if it's Summon Earthpower or Power of the Spheres... quite nice, I'd say) and still channel some fatigue to Slaves.
Yes, but in that case why bother casting Communion Master at all? During any turn in which a Master draws upon his power, a Slave won't cast any spells.

Unless. Hmmm. Maybe you could make the very FIRST Communion Master also be a Communion Slave.

-Max
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  #10  
Old May 5th, 2009, 12:46 PM
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Wrana Wrana is offline
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Default Re: Will somebody tell my mages that it's not a good idea to...

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Originally Posted by MaxWilson View Post
Yes, but in that case why bother casting Communion Master at all? During any turn in which a Master draws upon his power, a Slave won't cast any spells.

Unless. Hmmm. Maybe you could make the very FIRST Communion Master also be a Communion Slave.
-Max
Certainly. Also, in case the first Master drops from exhaustion and this Slave regains consciousness quicker, I think.
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