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May 1st, 2009, 05:29 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
Yeah, considering the wide scope of the game it's pretty amazing that the AI mostly works anyway.
Though that problem could be solved quite simply by making the communion slave + bloodvengeance spell a bloodvengeance + communion slave spell.
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May 4th, 2009, 11:41 PM
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Corporal
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Join Date: Apr 2009
Posts: 141
Thanks: 3
Thanked 7 Times in 6 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
While playing Marignon I was wondering why my Witch Hunters were losing battles right and left, so I watched a battle replay.
Oh my Baphomet. He blessed himself on the first turn, and on the second turn he casted Blink.
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May 5th, 2009, 08:37 AM
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Private
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Join Date: Jul 2008
Posts: 15
Thanks: 2
Thanked 8 Times in 2 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
Mages that are set to cast spells (or not given orders) will cast spells even if the only possible (path/range/research) spells are useless or even harmful in the current situation. Desperate to impress the mage-chicks I guess
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May 1st, 2009, 03:20 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
That they shouldn't be cast if he's the only commander is true. As for the first part - it actually isn't all bad as this allows the mage in question to have the benefits of spells cast by other Communion Masters (and if it's Summon Earthpower or Power of the Spheres... quite nice, I'd say) and still channel some fatigue to Slaves. This isn't for all to do, of course, but for a part of communion it could be useful (and extra Slave can help in increasing power of Masters if you have no surplus slaves).
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May 1st, 2009, 05:26 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
Reminds me of the old game where you built a robot and had to write pseudo code for the robot so it could fight in arenas.
The robot had to balance finding the enemy; moving; firing; repairing, scavaging resources.
Cool game.
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May 1st, 2009, 06:38 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
Quote:
Originally Posted by chrispedersen
Reminds me of the old game where you built a robot and had to write pseudo code for the robot so it could fight in arenas.
The robot had to balance finding the enemy; moving; firing; repairing, scavaging resources.
Cool game.
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Bug Wars?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 1st, 2009, 06:44 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
Quote:
Originally Posted by MaxWilson
Quote:
Originally Posted by chrispedersen
Reminds me of the old game where you built a robot and had to write pseudo code for the robot so it could fight in arenas.
The robot had to balance finding the enemy; moving; firing; repairing, scavaging resources.
Cool game.
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Bug Wars?
-Max
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LOL... I don't remember. I know I certainly spent a *lot* of time mumbling.. why doesn't it work!!!
But, here are some links:
http://www.iit.edu/~acm/robotwar/
http://grobots.sourceforge.net/
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The Following User Says Thank You to chrispedersen For This Useful Post:
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May 5th, 2009, 03:39 PM
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Corporal
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Join Date: Sep 2006
Posts: 64
Thanks: 1
Thanked 4 Times in 2 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
Quote:
Originally Posted by MaxWilson
Quote:
Originally Posted by chrispedersen
Reminds me of the old game where you built a robot and had to write pseudo code for the robot so it could fight in arenas.
The robot had to balance finding the enemy; moving; firing; repairing, scavaging resources.
Cool game.
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Bug Wars?
-Max
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"crobots" was the version i remember - no ui to speak of, but a great intro to C programming.
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May 1st, 2009, 06:34 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
Quote:
Originally Posted by Wrana
That they shouldn't be cast if he's the only commander is true. As for the first part - it actually isn't all bad as this allows the mage in question to have the benefits of spells cast by other Communion Masters (and if it's Summon Earthpower or Power of the Spheres... quite nice, I'd say) and still channel some fatigue to Slaves.
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Yes, but in that case why bother casting Communion Master at all? During any turn in which a Master draws upon his power, a Slave won't cast any spells.
Unless. Hmmm. Maybe you could make the very FIRST Communion Master also be a Communion Slave.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 5th, 2009, 12:46 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Will somebody tell my mages that it's not a good idea to...
Quote:
Originally Posted by MaxWilson
Yes, but in that case why bother casting Communion Master at all? During any turn in which a Master draws upon his power, a Slave won't cast any spells.
Unless. Hmmm. Maybe you could make the very FIRST Communion Master also be a Communion Slave.
-Max
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Certainly. Also, in case the first Master drops from exhaustion and this Slave regains consciousness quicker, I think.
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