.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

View Poll Results: What should be done to make Fall Bears useful?
None. They are perfect! 1 5.26%
They would be good if made cheaper 7 36.84%
They would be fine with better stats 9 47.37%
They should be berserks! 5 26.32%
They should get regeneration 3 15.79%
Reinvigoration 0 0%
Recuperation 1 5.26%
Nothing will help, they are pathetic! 0 0%
Multiple Choice Poll. Voters: 19. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old February 19th, 2009, 08:51 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Fall Bears usefullness (mostly CBM)

Greetings to all!
There was a question during the discussion on the last CBM version, for which I would now like to get more information.
The Fall Bears. To me and some others they look like the least useful among Elemental Spirits: the Lions are strong with fire aura, the Wolves are good flankers with Chill and the Hawks fly!
I also list here some of the options to strengthen them I've come with.
What are your opinions (with comments on your choice, if possible)?

1. They are perfectly fine as they are;
2. They would be good enough if made cheaper (QuantumMech's suggestion iirc);
3. They should get better stats (hit points, protection, strength would be thematic);
4. They should be berserks as befits Bears;
5. They should get regeneration;
6. They should get reinvigoration;
7. They shoulf get recuperation (don't think this will really change anything, but still);
- Several of the above.
8. Nothing will really help them - they are absolutely useless
Reply With Quote
  #2  
Old February 19th, 2009, 08:58 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

I'm between 1 and 4. But even 3 seems an appropriate (but cheap) solution.
Reply With Quote
  #3  
Old February 19th, 2009, 09:02 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

Trample would be thematic for earth. A little unusual for bears though.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #4  
Old February 19th, 2009, 09:08 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

2. Maybe
3. No
4. Maybe
5. No
6. No
7. Maybe, but doesn't really make sense
8. No way!

The only solution I really like is making them cheaper. They're still quite useful as they are, but being cheaper would make them more available. Wouldn't berserk actually be almost negative? They already have ridiculously high morale, so all berserking would do is make them suicide themselves in a battle that's already lost.
Reply With Quote
  #5  
Old February 19th, 2009, 09:33 PM
AdmiralZhao's Avatar

AdmiralZhao AdmiralZhao is offline
Second Lieutenant
 
Join Date: Jan 2007
Posts: 411
Thanks: 69
Thanked 20 Times in 13 Posts
AdmiralZhao is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

I'd say give them an extra attack, a bear hug. It would have a low attack value, but would do armor-piercing damage + a likely affliction, like the Koppo's bone breaking strike.
Reply With Quote
The Following User Says Thank You to AdmiralZhao For This Useful Post:
  #6  
Old February 19th, 2009, 10:26 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

Quote:
Originally Posted by lch View Post
Trample would be thematic for earth. A little unusual for bears though.
I was thinking just that, actually. In CBM I didn't feel the Bears were too bad, as they are fairly economical in gem/unit cost, they have very high HP, and they are Ethereal, which can cause conventional armies with little-no mage backup quite a lot of problems.

If not Trample, then I am too lazy to look atm, do they have 3 attacks? If they had Bite, Claw, Claw they would have some good offensive punch to go with their physical might.

If they had a high damage, AOE 1, Pounce attack, that could be neat too - if it can be flagged as usable once per combat, like a Lance?

If all else fails, a high Berserk value could be fun enough, I suppose.
Reply With Quote
  #7  
Old February 19th, 2009, 10:54 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

They aren't that useful because they are large, so they are hard to buff (to make up for their 0-prot and slow movement).

I think they could be made faster. Bears should be at least as fast as mounted cavalry. And these are magic bears!

Give them Claw Claw Bite too, and crank up Attack just a point or two.

Right now I only summon these if I get a conj discount.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #8  
Old February 20th, 2009, 12:25 AM

LoloMo LoloMo is offline
First Lieutenant
 
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
LoloMo is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

Another possibility would be to increase the number of bears summoned per casting, but keep the gems per bear cost the same. That way, it can be used as an emergency summon even if it's not cheap.
Reply With Quote
  #9  
Old February 20th, 2009, 02:43 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

I think the intent behind the bears is as blockers. I'm not opposed to changing them, I just don't see it as urgent.
Reply With Quote
  #10  
Old February 20th, 2009, 04:16 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

Quote:
Originally Posted by chrispedersen View Post
I think the intent behind the bears is as blockers. I'm not opposed to changing them, I just don't see it as urgent.
In such a case, if the general feeling is that they still need a little improvement, I'd give them decent protection to stack with their Ethereality (Kithaironic Lions are 17prot?), and maybe bump MR a couple of points. Then they don't kill stuff any faster, but they're better at linebacking.
Reply With Quote
Reply

Bookmarks

Tags
cbm, poll, summons


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.