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There are actually a couple of units that exhibit the current behavior now that I think of it. Infantry retreats too. So maybe this is a retreat routine for the helo. The difference I think is that in most cases when infantry retreats, it doesn't trigger additional units to fire (I think). When the helo retreats, it can.
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Vehicles do the same & read my WW2 AAR Them Germans were good. If possible I always position my units to cover retreat routes. In the closing stages of the game 5 out of 6 retreating squads were completly wiped out simply by fire at them routing because they had no place to go.
This is not a gamey tactic it is encirclement & while in real life they may well surrender & do if I am adjacent to them in the game they try & make a break for it first.
Yes its a retreat for a helo & you are asking the game to track the firer type & then act on that.
Example vehicle or infantry adjacent to fires at.
Helicopter now moves down so has used a MP
They fire again its now still adjacent but closer as its at low level so the to hit has gone up a lot
If you are playing something like air cav in Vietnam if it somehow survived it would now proceed across the jungle taking low level fire from other squads.
I realy wish it had stayed up it was up for a reason, small arms fire is less effective.
The game does not resolve all fire at a unit & then move it.
It resolves fire at it till it bugs out even from the same unit.
Squad with 3 infantry weapons fires at enemy squad
If enemy squaud routes after 2nd weapon fires & moves the third weapon does not fire. Any other unit that could have fired at it where it was does not get the chance to either.
So what you propose means even if 100AA units can target it when it pops up only one can ever fire. Takes longer to bleed the fire but you can do it in a nice controled manor by making it pop up again. So the fire would have to at the minimum suppress the helo so heavily you cannot move it again that go to stop this.
Now it could become a sitting duck to a firer that still has LOS to it & its chance of evading is gone.
If we assume the game can indeed shoot several units at it before it moves again why cant units shooting at troops & vehicles do this to. So every unit that could have fired at the previosly mentioned squad does then it moves.