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January 28th, 2009, 09:25 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Multiplayer Campaign Idea
Over the last 6 months or so I have been working on an idea for a multiplayer campaihgn game similar to the ones I ran years ago. One of the big obstacles in keeping them running through to completion is coordinating all the players, creating files and following up with players to get their Pbem's done.
I have revamped my campaign format to go with a system that allows all the players to play against the AI instead of the frequently time consuming (and deal breaking) Pbem games. It means that there is no real strategic layer like I used to run BUT it allows the teams to compete and aside to be determined as the "winner". It is a point based system. Each teams success or failure will determine the next mission they will fight (Advance, Delay, etc). The team with the highest score at the end, after all rounds have been completed wins.
If you may be interested you WILL need to know how to use the Editor to some extent but it is not that hard (there is no editing of units, etc). What you will do is set up the "Battle" based on your OOB and the information contained in your unit OPORDER. Then you play the battle against the AI through the end of the fight. You then send me the End Game save and I update your OOB (and the higher HQ's OOB if you lose any attached units). Each battle is scored and your team gets the point value you earned. Each team fights the same # of battles so each "round" they can get the same total (to keep it fair).
You will command a designated Battalion based on a realistic OOB forom a real operation (likely Operation COBRA). There will be a German Team and an American Team. Involved units will probably be Panzer Lehr and the 4th US Armored Division if i go with COBRA. I will need team leaders who will act as Division/Regiment Commanders who will be responsible for assigning Division/Regiment level assets to be used by players as reinforcements and support units. These leaders will still play at Battalion level so they are not left out. Basically one of the BN commanders will also be the Regiment Commander and at least 1 of the teams BN commanders will act as Division Commander. We will probably need about 9 players per team.
I have attached a DRAFT of the part of the rules that explains the BATTLE setup process. If you think you may be interested in participating please download the attachment to this post and read through it. You will need to know how to do these procedures in order to play but they are fairly simple. Please feel free to practice.
I can answer any questions you may have in this thread.
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January 28th, 2009, 09:56 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Re: Multiplayer Campaign Idea
this seems a great idea, (division commander? how about brigade?) we can even create a ranking so that everyone must start as BN commander, then he can be promoted to regimental CO, then brigade/division commander, how do my suggestions sound for you?am i crazy?
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January 28th, 2009, 10:59 AM
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Corporal
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Join Date: Feb 2007
Location: UK
Posts: 87
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Re: Multiplayer Campaign Idea
This ia a great idea and I wish you luck. You are to be applauded for your efforts. If you want me I'd volunteer to lead A German Kampfgruppe.
I have one question or query. The map size being 50 x 50 seems rather small comapared to the size I usally play on. From your opening post it seems we will be using a reinforced Battalion (with support units that is). 50x50 seems quite small for mechansied units to be fighting on. 50x50 equates to a frontage of 2.5Km squared I think.
Regardless of unit size count me in if you need volunteers.
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Ian
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January 28th, 2009, 05:51 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Re: Multiplayer Campaign Idea
Quote:
Originally Posted by iCaMpWiThAWP
this seems a great idea, (division commander? how about brigade?) we can even create a ranking so that everyone must start as BN commander, then he can be promoted to regimental CO, then brigade/division commander, how do my suggestions sound for you?am i crazy?
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Because we would be using realistic OOB's these positions would need to be filled at the start. Brigade Command is not listed as the US would be using 3 Combat Commands (with 2 BN each) and the Germans would be using 3 Regiments (with 2 BN each) plus there is a Recon BN. The only thing is this gives the Germans 7 Command positions to the US' 6. To make this fair (for the points system) I would need 1 more US/Allied Commands or I would need to keep the Recon BN at the Division level and have it parted out as a support unit by the Division Commnader.
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January 28th, 2009, 05:57 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Re: Multiplayer Campaign Idea
Quote:
Originally Posted by blitzkreig
I have one question or query. The map size being 50 x 50 seems rather small comapared to the size I usally play on. From your opening post it seems we will be using a reinforced Battalion (with support units that is). 50x50 seems quite small for mechansied units to be fighting on. 50x50 equates to a frontage of 2.5Km squared I think.
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The map size will likely be changed. I will probably go with at least 80x80 but then I may adjust it depending on the mission a unit is given. The 50x50 was just used to get the rules in written format and give interested parties something to read through and see what would be involved. I was also intending to have this be done with player commands at Company level, instead of Battalion.
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January 28th, 2009, 06:42 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: Multiplayer Campaign Idea
Panzer Lehr Division
Right now as it stands these would be the German command positions I would need filled ( RED means an actual battle commander, BLUE means the unit/assets are subject to assignment from the Division level commander each round);
Panzer Lehr Division Commander ( would be 130th Panzer Lehr Recon BN Commander) 130th Panzer Lehr Recon BN Commander
130th Panzerjaeger Lehr Battalion
130th Panzer Pioneer Battalion
331st Army Flak Battalion
130th Panzer Artillery Regiment
Divisional Escort Company
130th Panzer Regiment Commander (would be II BN Commander)
I Battalion/6 Panzer Regiment/3 Panzer Division (attached)
II Battalion/130th Panzer Regiment
901st PanzerGrenadier Regiment Commander (would be I BN Commander)I Battalion/901st PanzerGrenadier Regiment
II Battalion/901st PanzerGrenadier Regiment 902nd PanzerGrenadier Regiment Commander (would be I BN Commander)I Battalion/902nd PanzerGrenadier Regiment
II Battalion/902nd PanzerGrenadier Regiment
As mentioned, Regiment commanders are only designated to create the feel of a Chain of Command, they are not positions that require any real added player committment. The Division Commander would be responsible for assigning out the Division level assets, as needed.
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January 28th, 2009, 06:59 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: Multiplayer Campaign Idea
4th Armored Division
Right now as it stands these would be the American command positions I would need filled ( RED means an actual battle commander, BLUE means the unit/assets are subject to assignment from the Division level commander each round);
4th Armored Division Commander (would be 25th Cavalry Recon Commander) 25th Cavalry Recon Squadron (Mechanized) (3 Troops)
24th Armored Engineer Battalion (3 Companies)
22nd Armored Field Artillery Battalion (Medium SP)
66th Armored Field Artillery Battalion (Medium SP)
94th Armored Field Artillery Battalion (Heavy SP)
704th Tank Destroyer Battalion (3 Companies)
489th AAA AW Battalion (SP) (4 Platoons)
Combat Command A Commander (would be 8th BN Commander)
8th Tank Battalion
10th Armored Infantry Battalion
Combat Command B Commander (would be 35th BN Commander) 35th Tank Battalion
51st Armored Infantry Battalion
Combat Command C Commander (would be 37th BN Commander) 37th Tank Battalion
53rd Armored Infantry Battalion
As mentioned, Combat Command commanders are only designated to create the feel of a Chain of Command, they are not positions that require any real added player committment. The Division Commander would be responsible for assigning out the Division level assets, as needed.
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January 28th, 2009, 07:02 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: Multiplayer Campaign Idea
OK, I figured an easy way to make it 7 vs 7. Each Division level Recon unit is now a playable command.
Also, the playable commands are Kampgruppe/Task Force organized so you will not be stuck playing a pure Infantry or Armor unit. You will have a mixture of both BUT it will be either Infantry or Armor heavy.
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January 28th, 2009, 08:02 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Re: Multiplayer Campaign Idea
Voluteering to lead a Batallion of the 4th Armored Division sir! waiting for more players to join
btw, created a zone for us Click me i'm a link! , to keep our info on a single place (did i go too far with this idea?) if i can get my dirty little paws on a place i can create a forum...
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Last edited by iCaMpWiThAWP; January 28th, 2009 at 08:14 PM..
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January 28th, 2009, 08:20 PM
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Corporal
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Join Date: Feb 2007
Location: UK
Posts: 87
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Hello!
nice work so far please count me in. After thinking about which German command to ask for I decided it might be more fun if I was appointed to one and then make the most of it!
A few points:
1.Don't forgot the Panzer Leher included the 116th (FKL) Panzer company with 14 Tiger II. I'm sure every sub unit commander will be hoping for these units!
2. How are you going to reflect the fact that the armoured and infantry units would in practice be working together at tactical level if in different commands? The Kampfgruppes of the time were normally all arms multi battalion affairs.
3. If going for battalion size I'd suggest a map of at least 100-150 by 100-150 if not more to allow for more manauver warfare.
4. Thinking about it further most of the regiments in the Leher Division also had regimental assets such as AA, Infantry gun and addtional pioneers. It may be worth letting the Regimental commanders assign them in a similar way to how you plan the Divs leaders to do for Div assets. If you need any aid in what regiments had what let me know
Thanks for all your hard work by the way!
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