.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old January 19th, 2009, 12:29 PM

Caradryan Caradryan is offline
Private
 
Join Date: Jan 2009
Posts: 16
Thanks: 1
Thanked 1 Time in 1 Post
Caradryan is on a distinguished road
Default Customized Magic?

Hello, friends.

While working on my High Elves mod today, I realized that a critical component of the elves are missing. Basically, magic. I believe I should be able make new spells and all, but is it possible for me to make a new path of magic? Or would that be a separate mod all together?

See, I was thinking of creating a separate path for "High Magic," but would it be more plausible for me to toss all of my proposed High elf spells into one path instead?

Regard, Caradryan.
Reply With Quote
  #2  
Old January 19th, 2009, 12:40 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Customized Magic?

If you take a look at my Lizardman mod you can see how I've handled high magic. I think the current dom3 magic system is fine for Warhammer, you just need to think about it, see how the paths match up. I'm currently working on a Colleges of Magic mod which takes each of the core Lores in Warhammer and sets them out in dom3 terms (eg Bright = pure fire, evocation school, gold = earth and fire primarily, alteration, grey = death and air, enchantment etc)
Reply With Quote
  #3  
Old January 19th, 2009, 12:47 PM

Caradryan Caradryan is offline
Private
 
Join Date: Jan 2009
Posts: 16
Thanks: 1
Thanked 1 Time in 1 Post
Caradryan is on a distinguished road
Default Re: Customized Magic?

In that case, is there a command I could use to limit certain spells to only High Elven mages? Flames of Asuryan, for example, would be a pretty nifty idea, but it wouldn't be the "Flames of Asuryan" if EVERYONE gets it.

I suppose I'll just have to make High mages something like multi-pathed experts. Not sure how well the balancing would work...

Perhaps, if there's a way to code it. (Though I have no idea how to code for growth rates). You could recruit only adepts or trainee mages, and these mages would level up over time? I.E. Gain four new paths over the first year, three in the second, two in the 3rd, and one more for every twelve turns they spend researching.
Reply With Quote
  #4  
Old January 19th, 2009, 12:49 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Customized Magic?

And no, you can't mod a new path of magic.

I'd suggest making High spells use astral as their primary path and then possibly having a secondary path, depending on the spell. There used to be a high magic spell that moved terrain for instance - this could be primary astral, secondary earth and result in earth grips and a bunch of physical damage.
Reply With Quote
  #5  
Old January 19th, 2009, 12:54 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Customized Magic?

Quote:
Originally Posted by Caradryan View Post
In that case, is there a command I could use to limit certain spells to only High Elven mages? Flames of Asuryan, for example, would be a pretty nifty idea, but it wouldn't be the "Flames of Asuryan" if EVERYONE gets it.

I suppose I'll just have to make High mages something like multi-pathed experts. Not sure how well the balancing would work...

Perhaps, if there's a way to code it. (Though I have no idea how to code for growth rates). You could recruit only adepts or trainee mages, and these mages would level up over time? I.E. Gain four new paths over the first year, three in the second, two in the 3rd, and one more for every twelve turns they spend researching.
Yes, you can restrict spells to a nation. Flames of Asuryan would make a great astral/fire spell for high elves only.

No, you can't code mages to get stronger that way. Well you can, as you can do most things with modding in dom3 to an extent, but it won't work the way you want.

There are a bunch of ways you can do this though. You could have one 'type' of mage which is more fire, water, air and astral, who is a battlemage. And one who is more nature, earth and astral and is prefers sitting back casting rituals and researching etc.

That isn't how I'd do it, I'm just pointing out possibilities.
Reply With Quote
  #6  
Old January 19th, 2009, 03:04 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Customized Magic?

Considering some of the questions it might be good to first read the modding manual since then you will have a much better idea of what commands there are and what can be done in general.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #7  
Old January 19th, 2009, 03:22 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Customized Magic?

Or if you are more the "example" type, download a bunch of the mods and look at them. Quite abit of it is fairly clear by just seeing how its done.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #8  
Old January 19th, 2009, 04:37 PM

Caradryan Caradryan is offline
Private
 
Join Date: Jan 2009
Posts: 16
Thanks: 1
Thanked 1 Time in 1 Post
Caradryan is on a distinguished road
Default Re: Customized Magic?

That's the downloadable manual here, right?

I got my copy of Dominion 3 at a garage sale with only the CD-key, as the owner has lost everything else.
Reply With Quote
  #9  
Old January 19th, 2009, 05:15 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Customized Magic?

No, we dont tend to recognize those copies. You might want to talk to support here.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #10  
Old January 19th, 2009, 05:17 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Customized Magic?

well the latest manual is with the latest patch, no need to DL it seperately.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.