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  #41  
Old January 9th, 2009, 03:57 PM
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Default Re: Armageddon

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Originally Posted by Kadelake View Post
@Executor: The seraph is severely overrated as an SC and easy to counter. There are several things I'd rather have on my side in a battle. They do have several great uses though. Their great map move, magic diversity, S4 allowing them to teleport entire armies anywhere on the map. But in a big battle I'd usually much rather have a tartarian cyclops.
I thought undead are easier to counter than magical beings. What do you think makes up for that? Enc 0, immunity to drain life, different magic, the sheer amount of tartarians that you can mass?
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  #42  
Old January 9th, 2009, 07:39 PM
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Default Re: Armageddon

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Originally Posted by Gregstrom View Post
Having been a Lanka with over 100 clams in MP, I can say I only once or perhaps twice wished for Blood Slaves. If you're into serious (possibly excessive) forging and summoning (Infernal Tempest/Crusade spamming, for example), there are times when you feel the need for the extra. They would have been handy if someone had raided or artilleried my blood hunters, too.

Oddly, one could consider mass clamming with a blood nation, to totally supplant manual blood hunting. If you had 100 clams, and thus you were capable of Wishing 250 slaves a turn, turning your blood provinces back to tax production, and freeing up those mages to reanimate/summon/bless/forge could potentially revolutionize your late game.

Of course, as Lanka for example, you might be more than happy to just keep hunting, and roll those wishes into 9 Davanas a turn, or something.
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  #43  
Old January 9th, 2009, 09:06 PM
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Default Re: Armageddon

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Originally Posted by Endoperez View Post
Quote:
Originally Posted by Kadelake View Post
@Executor: The seraph is severely overrated as an SC and easy to counter. There are several things I'd rather have on my side in a battle. They do have several great uses though. Their great map move, magic diversity, S4 allowing them to teleport entire armies anywhere on the map. But in a big battle I'd usually much rather have a tartarian cyclops.
I thought undead are easier to counter than magical beings. What do you think makes up for that? Enc 0, immunity to drain life, different magic, the sheer amount of tartarians that you can mass?
Maybe it's the S4 on the Seraph? 3 or 4 S1s would able to Magic Duel it to death.

Tartarians aren't immune to drain life. Only lifeless units are. And shattered soul's timing can be really annoying sometimes.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #44  
Old January 9th, 2009, 09:17 PM

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Default Re: Armageddon

Yes Sauromatia can clam just fine, they are my favorite nation acctualy (in CBM). But than Armageddon can ruin your day just as easily there too. Not only would you lose the capability to blood hunt but would lose the mages who forge clams ( witch kings, yes they do die very easily to Armageddon ) and the clam holders. Trust me I'm speaking from my experience.

Here's something I like to use with Sauro, just to prove to people that it can be played like this, and very well might I add.

Dom 10 oracle with 6 astral for wish, 4 blood for items and spells (AC is needed), earth 4 for items.
turmoil 3
sloth 1
cold/heat 1
growth 3
luck 3
magic 1

General strategy, dominion kill, clam forging and vampire summoning.

Originally Posted by Kadelake View Post
@Executor: The seraph is severely overrated as an SC and easy to counter. There are several things I'd rather have on my side in a battle. They do have several great uses though. Their great map move, magic diversity, S4 allowing them to teleport entire armies anywhere on the map. But in a big battle I'd usually much rather have a tartarian cyclops.

Well I use Golems the most. But tartarian cyclops are hard to came by. I mean the E3A2 ones, which I think are the best by the way.
But if you're wishing for a SC, Seraphs the SC you want.
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  #45  
Old January 9th, 2009, 09:18 PM

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Default Re: Armageddon

Quote:
Maybe it's the S4 on the Seraph? 3 or 4 S1s would able to Magic Duel it to death.

Actually it takes 4 S2 mages to magic duel a Seraph. S2 has a about 27% chance to do it.
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  #46  
Old January 9th, 2009, 09:50 PM
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Default Re: Armageddon

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Originally Posted by Executor View Post
Quote:
Maybe it's the S4 on the Seraph? 3 or 4 S1s would able to Magic Duel it to death.

Actually it takes 4 S2 mages to magic duel a Seraph. S2 has a about 27% chance to do it.
You just need to tie the roll, it doesn't matter if your S1 dies.
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  #47  
Old January 9th, 2009, 10:10 PM

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Default Re: Armageddon

Yes I know, but I'm saying statisticaly you need 4 S2 mages to win. Sure, you can get by with 3 S1 if you're lucky but better to be safe than sorry.
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