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January 9th, 2009, 03:57 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Armageddon
Quote:
Originally Posted by Kadelake
@Executor: The seraph is severely overrated as an SC and easy to counter. There are several things I'd rather have on my side in a battle. They do have several great uses though. Their great map move, magic diversity, S4 allowing them to teleport entire armies anywhere on the map. But in a big battle I'd usually much rather have a tartarian cyclops.
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I thought undead are easier to counter than magical beings. What do you think makes up for that? Enc 0, immunity to drain life, different magic, the sheer amount of tartarians that you can mass?
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January 9th, 2009, 07:39 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Armageddon
Quote:
Originally Posted by Gregstrom
Having been a Lanka with over 100 clams in MP, I can say I only once or perhaps twice wished for Blood Slaves. If you're into serious (possibly excessive) forging and summoning (Infernal Tempest/Crusade spamming, for example), there are times when you feel the need for the extra. They would have been handy if someone had raided or artilleried my blood hunters, too.
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Oddly, one could consider mass clamming with a blood nation, to totally supplant manual blood hunting. If you had 100 clams, and thus you were capable of Wishing 250 slaves a turn, turning your blood provinces back to tax production, and freeing up those mages to reanimate/summon/bless/forge could potentially revolutionize your late game.
Of course, as Lanka for example, you might be more than happy to just keep hunting, and roll those wishes into 9 Davanas a turn, or something.
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January 9th, 2009, 09:06 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Armageddon
Quote:
Originally Posted by Endoperez
Quote:
Originally Posted by Kadelake
@Executor: The seraph is severely overrated as an SC and easy to counter. There are several things I'd rather have on my side in a battle. They do have several great uses though. Their great map move, magic diversity, S4 allowing them to teleport entire armies anywhere on the map. But in a big battle I'd usually much rather have a tartarian cyclops.
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I thought undead are easier to counter than magical beings. What do you think makes up for that? Enc 0, immunity to drain life, different magic, the sheer amount of tartarians that you can mass?
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Maybe it's the S4 on the Seraph? 3 or 4 S1s would able to Magic Duel it to death.
Tartarians aren't immune to drain life. Only lifeless units are. And shattered soul's timing can be really annoying sometimes.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 9th, 2009, 09:17 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Armageddon
Yes Sauromatia can clam just fine, they are my favorite nation acctualy (in CBM). But than Armageddon can ruin your day just as easily there too. Not only would you lose the capability to blood hunt but would lose the mages who forge clams ( witch kings, yes they do die very easily to Armageddon ) and the clam holders. Trust me I'm speaking from my experience.
Here's something I like to use with Sauro, just to prove to people that it can be played like this, and very well might I add.
Dom 10 oracle with 6 astral for wish, 4 blood for items and spells (AC is needed), earth 4 for items.
turmoil 3
sloth 1
cold/heat 1
growth 3
luck 3
magic 1
General strategy, dominion kill, clam forging and vampire summoning.
Originally Posted by Kadelake View Post
@Executor: The seraph is severely overrated as an SC and easy to counter. There are several things I'd rather have on my side in a battle. They do have several great uses though. Their great map move, magic diversity, S4 allowing them to teleport entire armies anywhere on the map. But in a big battle I'd usually much rather have a tartarian cyclops.
Well I use Golems the most. But tartarian cyclops are hard to came by. I mean the E3A2 ones, which I think are the best by the way.
But if you're wishing for a SC, Seraphs the SC you want.
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January 9th, 2009, 09:18 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Armageddon
Quote:
Maybe it's the S4 on the Seraph? 3 or 4 S1s would able to Magic Duel it to death.
Actually it takes 4 S2 mages to magic duel a Seraph. S2 has a about 27% chance to do it.
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January 9th, 2009, 09:50 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Armageddon
Quote:
Originally Posted by Executor
Quote:
Maybe it's the S4 on the Seraph? 3 or 4 S1s would able to Magic Duel it to death.
Actually it takes 4 S2 mages to magic duel a Seraph. S2 has a about 27% chance to do it.
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You just need to tie the roll, it doesn't matter if your S1 dies.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 9th, 2009, 10:10 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Armageddon
Yes I know, but I'm saying statisticaly you need 4 S2 mages to win. Sure, you can get by with 3 S1 if you're lucky but better to be safe than sorry.
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