.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old November 13th, 2008, 06:06 AM

Ironfist Ironfist is offline
Corporal
 
Join Date: Nov 2008
Posts: 56
Thanks: 11
Thanked 5 Times in 4 Posts
Ironfist is on a distinguished road
Default Experience gain and Arty Calling

Hi all,

I have played this game for a while and I really like it. I have some questions.

1. Experience gain
In the manual it said that you can gain exp by just hitting the bad guys and if there is a kill (esp the first 5), the exp will boost up. It also mentioned that killing the crew will gain nothing except a kill mark for your unit. My question is that how about firing at the crew? Do I gain exp by firing at crew? And suppose a unit's first 5 kills are all "crew kills", i.e., destroying crews, do they waste the first 5 kill bonus?

2. Arty calling
Suppose my FO has no LOS to bad buys but HAS LOS to a hex adjacent to the bad buys. Where should the arty be called on? The empty hex with LOS or the hex with enemy but without LOS? Which way is better?

Thanks.

B.R.
Ironfist
Reply With Quote
  #2  
Old November 13th, 2008, 08:49 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,958
Thanks: 466
Thanked 1,900 Times in 1,238 Posts
Mobhack is on a distinguished road
Default Re: Experience gain and Arty Calling

Quote:
Originally Posted by Ironfist View Post
Hi all,

I have played this game for a while and I really like it. I have some questions.

1. Experience gain
In the manual it said that you can gain exp by just hitting the bad guys and if there is a kill (esp the first 5), the exp will boost up. It also mentioned that killing the crew will gain nothing except a kill mark for your unit. My question is that how about firing at the crew? Do I gain exp by firing at crew? And suppose a unit's first 5 kills are all "crew kills", i.e., destroying crews, do they waste the first 5 kill bonus?
Crews are targets. A crew kill is just another kill to be marked up. So kill a tank and then slaughter the bailed remnant crew = 2 kill markers and 2 kill "events".

Crews are valid targets anyway. A killed crew cannot recrew its weapon or vehicle. So if say CB fire makes a mortar crew abandon, then pond the ground behind the abandoned mortar to try for the now unseen running crew.

If playing a PBEM campaign against another human, the crew may be part of his core - so kill them and the replacement he will get will tend to be less experienced in the next battle.

Quote:
2. Arty calling
Suppose my FO has no LOS to bad buys but HAS LOS to a hex adjacent to the bad buys. Where should the arty be called on? The empty hex with LOS or the hex with enemy but without LOS? Which way is better?

Thanks.

B.R.
Ironfist
If you have LOS to a hex near enough to them, that will allow the arty shell pattern (including blast effects) to still reach the intended enemy then that may well be a better target, since fire on an observed hex will tend not to drift.

NB - the new EXE will make that choice more relevant since adjusting fires onto hexes that are not in the observers LOS will attract more delay.

Cheers
Andy
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #3  
Old November 14th, 2008, 12:22 AM

Ironfist Ironfist is offline
Corporal
 
Join Date: Nov 2008
Posts: 56
Thanks: 11
Thanked 5 Times in 4 Posts
Ironfist is on a distinguished road
Default Re: Experience gain and Arty Calling

Thanks Andy.
So I guess killing crew just does NOT give your victory points but does give your experience.

Best Regards
Ironfist
Reply With Quote
  #4  
Old November 14th, 2008, 06:47 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,958
Thanks: 466
Thanked 1,900 Times in 1,238 Posts
Mobhack is on a distinguished road
Default Re: Experience gain and Arty Calling

Quote:
Originally Posted by Ironfist View Post
Thanks Andy.
So I guess killing crew just does NOT give your victory points but does give your experience.

Best Regards
Ironfist
In a marginal battle, maybe...

A crew is the tank or gun it abandoned. Kill them and you are certain of the points value of that kit.

A crew can abandon a damaged (even 1 point) vehicle or run away from a gun or mortar due to shelling and if left alone may recrew it, thus making sure that abandoned unit is not counted destroyed at battle end if their side lost badly. Or that it is not used again during the battle by the other side.

A stray crew that is sitting about pinned may spot your troops for the AI as well. That may attract incoming mail.

Policing up crews is therefore good policy, but they are not worth the shots if there are other healthy enemy about to be dealt with.

Andy
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #5  
Old November 18th, 2008, 08:12 PM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Thumbs up Re: Experience gain and Arty Calling

Andy, Thanks for the heads up on the arty mod, calling in fire is IMHO a weak point I have and I'm working on fixing it. I won't go into the details as I'm sure my "enemies" Int Gathering Networks would take adavntage. Thanks again.

Bob out
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.