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  #1  
Old November 1st, 2008, 12:42 AM

Moon Pine Moon Pine is offline
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Default HARM - too weak in penetration?

Just found that the HARM's off-map attack was too hard to penetrate a SP-SAM or SPAA gun, even the M2A2 or chinese HQ-7 though its penetration rate was 10
Seems ridiculous
Is it designed like that or just my bad luck?
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Old November 1st, 2008, 02:55 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: HARM - too weak in penetration?

Bear in mind HARM isn't armor-piercing weapon, it has a fragmentation warhead designed to cut radars to shreds.
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Old November 1st, 2008, 04:47 AM
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Default Re: HARM - too weak in penetration?

Take a SEAD aircraft with PGM's as its secondary weapon. That's allot more deadly than it sounds. the ARM code attracts the ARM to the hex with the Radar in, then the PGM attacks the same hex. I've seen these attacks come in at extreme angles.
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Old November 1st, 2008, 12:57 PM
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Default Re: HARM - too weak in penetration?

In the process of my redesign on the USMC OOB (#13) this is one of the things I did.
Made sure SEAD aircraft had some sort of secondary weapon to actually kill (usually) the target their ARM fired on.
Seems to work fairly well
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Old November 1st, 2008, 04:25 PM
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Lightbulb Re: HARM - too weak in penetration?

Quote:
Originally Posted by Listy View Post
Take a SEAD aircraft with PGM's as its secondary weapon. That's allot more deadly than it sounds. the ARM code attracts the ARM to the hex with the Radar in, then the PGM attacks the same hex. I've seen these attacks come in at extreme angles.
Unless I'm stuck point wise, I always buy SEAD with secondary strike weapons, certainly increases your chances of success.

Bob out
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Old November 4th, 2008, 08:31 PM

Moon Pine Moon Pine is offline
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Default HARM - too weak in penetration?

Just noticed there's no problem for the harm to hit but the chance for it to penetrate a SPAA or SPSAM was too low.
The munition of aircrafts couldn't be replenished, it's really annoying.
Would the unpenetrating hit destroy the AA's radar?
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Old November 5th, 2008, 05:38 AM

Moon Pine Moon Pine is offline
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Default Re: HARM - too weak in penetration?

Quote:
Bear in mind HARM isn't armor-piercing weapon, it has a fragmentation warhead designed to cut radars to shreds.
You mean the unpenetrated hit could still take apart the AA radar and decrease the AA fire control of the target unit?
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Old November 5th, 2008, 07:30 AM

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Default Re: HARM - too weak in penetration?

Quote:
Originally Posted by Moon Pine View Post
Quote:
Bear in mind HARM isn't armor-piercing weapon, it has a fragmentation warhead designed to cut radars to shreds.
You mean the unpenetrated hit could still take apart the AA radar and decrease the AA fire control of the target unit?
Actaully, HARM hit will not merely decrease the target's fire control value; FC will drop to zero.

But since the target is not totally destroyed, it can still shoot albeit with very low accuracy.
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Old November 5th, 2008, 07:57 AM

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Default Re: HARM - too weak in penetration?

Ok this is slightly off topic, but sometimes I've seen the message "radar shuts down", which obviously makes the missile miss almost certainly. My question here is, how long will it take for the radar to go back online. Next turn? Never? Instantly?
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Old November 5th, 2008, 08:01 AM
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Mobhack Mobhack is offline
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Default Re: HARM - too weak in penetration?

Quote:
Originally Posted by Koh View Post
Ok this is slightly off topic, but sometimes I've seen the message "radar shuts down", which obviously makes the missile miss almost certainly. My question here is, how long will it take for the radar to go back online. Next turn? Never? Instantly?
The next turn, if it is a shut-down and not a radar KO result.

So any following strike planes will get a bye from radar-directed AAA from that launcher this turn.

Cheers
Andy
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