|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
October 31st, 2008, 10:57 AM
|
Captain
|
|
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Minor Bug
It's probably been mentioned before and it's more of an annoyance than anything, but if a battle is taking place in dust conditions and you click on the "undo" button, the unit returns back to it's starting location, but the dust generated remains.
In situations where visibility is high and dusk can be stirred up, I will try to approach my attack position moving 3 hexes per turn to avoid making a cloud and use concealed routes. Invariably, I will have a mouse error and one unit will go 4 hexes or I will miss clicking on the next unit I want and the current unit will try to reach the location I clicked. It wouldn't be so bad except dust attracts artillery.
It's a minor issue and I try to be careful to avoid errors, but it seems "undo" should undo everything. I haven't included a save, but can and it's not tied to any specific nationality. It's a very easy condition to recreate.
|
October 31st, 2008, 12:07 PM
|
|
Captain
|
|
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 282 Times in 123 Posts
|
|
Re: Minor Bug
I think the bug is that the game even has an 'undo' button
|
October 31st, 2008, 12:44 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,958
Thanks: 466
Thanked 1,900 Times in 1,238 Posts
|
|
Re: Minor Bug
Quote:
Originally Posted by RERomine
It's probably been mentioned before and it's more of an annoyance than anything, but if a battle is taking place in dust conditions and you click on the "undo" button, the unit returns back to it's starting location, but the dust generated remains.
In situations where visibility is high and dusk can be stirred up, I will try to approach my attack position moving 3 hexes per turn to avoid making a cloud and use concealed routes. Invariably, I will have a mouse error and one unit will go 4 hexes or I will miss clicking on the next unit I want and the current unit will try to reach the location I clicked. It wouldn't be so bad except dust attracts artillery.
It's a minor issue and I try to be careful to avoid errors, but it seems "undo" should undo everything. I haven't included a save, but can and it's not tied to any specific nationality. It's a very easy condition to recreate.
|
Undo cannot undo everything.
The only cure for that one would be to disallow undo if dust was generated (even the fractional amounts that one cannot see, but do build up). This will probably be the route to go, it'll stop you cheating against the AI ( by building smoke screens by undoing movement) but as email games already disallow the undo function it should have little real effect.
Cheers
Andy
|
October 31st, 2008, 12:55 PM
|
Captain
|
|
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Minor Bug
Quote:
Originally Posted by Cross
I think the bug is that the game even has an 'undo' button
|
Unless my hand/eye coordination improves and i get an optical mouse that doesn't have crud build up on it, it comes in handy
|
October 31st, 2008, 01:05 PM
|
Captain
|
|
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Minor Bug
Quote:
Originally Posted by Mobhack
Undo cannot undo everything.
The only cure for that one would be to disallow undo if dust was generated (even the fractional amounts that one cannot see, but do build up). This will probably be the route to go, it'll stop you cheating against the AI ( by building smoke screens by undoing movement) but as email games already disallow the undo function it should have little real effect.
Cheers
Andy
|
Understood. Like I said, it's a minor annoyance.
Disabling "undo" in the PBEM games was good. I use to play earlier versions and got cheated with "undo" function before. Some games allow you to undo moves if you don't see anything, but seeing nothing in a move still tells you something; where the enemy isn't.
|
October 31st, 2008, 04:00 PM
|
|
Captain
|
|
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 282 Times in 123 Posts
|
|
Re: Minor Bug
Quote:
Originally Posted by RERomine
Unless my hand/eye coordination improves and i get an optical mouse that doesn't have crud build up on it, it comes in handy
|
My current PBEM opponent just crashed a vehicle into a building, and I commented that about every other PBEM battle (perhaps less) I have a similar incident.
Either the game's GPS sat nav tried to take the vehicle through a building, or more commonly a case of human error.
Recently, my command tank for a whole squadron immobolised itself by driving into a building.
I figure this is all part of the chaos and fatigue of war...
|
October 31st, 2008, 04:53 PM
|
Captain
|
|
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Minor Bug
Quote:
Originally Posted by Cross
My current PBEM opponent just crashed a vehicle into a building, and I commented that about every other PBEM battle (perhaps less) I have a similar incident.
Either the game's GPS sat nav tried to take the vehicle through a building, or more commonly a case of human error.
Recently, my command tank for a whole squadron immobolised itself by driving into a building.
I figure this is all part of the chaos and fatigue of war...
|
I've had that happen. The highlighted hexes show where you can move, but not how you will get there. Sometimes, it's through buildings. When close to places you don't want to go, you have to move one hex at a time.
|
October 31st, 2008, 06:20 PM
|
|
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: Minor Bug
Quote:
Originally Posted by RERomine
Quote:
Originally Posted by Cross
My current PBEM opponent just crashed a vehicle into a building, and I commented that about every other PBEM battle (perhaps less) I have a similar incident.
Either the game's GPS sat nav tried to take the vehicle through a building, or more commonly a case of human error.
Recently, my command tank for a whole squadron immobolised itself by driving into a building.
I figure this is all part of the chaos and fatigue of war...
|
I've had that happen. The highlighted hexes show where you can move, but not how you will get there. Sometimes, it's through buildings. When close to places you don't want to go, you have to move one hex at a time.
|
I once had to dislodge my enemy at a roadblock, i wanted to rush a tank into them and the tanks crashed into a building, after that i learn't to buy a dozer to support my troops when in a city.
|
October 31st, 2008, 06:42 PM
|
|
First Lieutenant
|
|
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
|
|
Re: Minor Bug
I would say the solution is, If someone breaks dust discipline then get the heck out of there, the jig is up!!!!
Bob out
|
October 31st, 2008, 08:57 PM
|
|
Captain
|
|
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
|
|
Re: Minor Bug
[/quote] Some games allow you to undo moves if you don't see anything, but seeing nothing in a move still tells you something; where the enemy isn't.[/quote]
Undo..
Good spotting tool for novice like myself
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|