.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old September 22nd, 2008, 09:57 AM
Adept's Avatar

Adept Adept is offline
Sergeant
 
Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
Adept is on a distinguished road
Default Eternal Knights & Gift of Reason

I bet somebody has written about this before, but a search didn't bring it up.

If you have the ability to cast Gift of Reason, or ever the chance to get it in a reasonable number of turns when the Eternal Knights come on to the market, I recommend making sure to get them (put in a serious bid).

Gift of Reason as many of the knights as you can afford. In my experience they are the best value for money commanders in the whole game, and definitely worth the nature gems.

Last edited by Adept; September 22nd, 2008 at 09:58 AM.. Reason: fixed typo
Reply With Quote
The Following User Says Thank You to Adept For This Useful Post:
  #2  
Old September 22nd, 2008, 10:01 AM

JaghataiKhan JaghataiKhan is offline
Corporal
 
Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
JaghataiKhan is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

I saw them, they are definitely Knights on Horse-steroids. Can I have them indefinitely when reason-blessing? I don't have experience with mercs mercenaries except Green Horde, Shipwreckers, Elephant Corps, Hector's Horsemen and that inquisitor with pikemen.
Reply With Quote
  #3  
Old September 22nd, 2008, 10:23 AM

Epaminondas Epaminondas is offline
Sergeant
 
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
Epaminondas is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

Quote:
Originally Posted by Adept View Post
I bet somebody has written about this before, but a search didn't bring it up.

If you have the ability to cast Gift of Reason, or ever the chance to get it in a reasonable number of turns when the Eternal Knights come on to the market, I recommend making sure to get them (put in a serious bid).

Gift of Reason as many of the knights as you can afford. In my experience they are the best value for money commanders in the whole game, and definitely worth the nature gems.
Do mercenary units that have been gifted and hence made commanders become yours permanently?
Reply With Quote
  #4  
Old September 22nd, 2008, 10:30 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

Quote:
Originally Posted by Epaminondas View Post
Do mercenary units that have been gifted and hence made commanders become yours permanently?
The opening post implies that they do. After all, the mercenary behavior is tied to specific individual commanders. Their units cannot be reassigned either, but if you GoR one, it becomes a commander and is no longer assignable to any squad. So presumably the restrictions vanish.
Reply With Quote
  #5  
Old September 22nd, 2008, 10:40 AM

Epaminondas Epaminondas is offline
Sergeant
 
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
Epaminondas is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

Quote:
Originally Posted by Edi View Post
Quote:
Originally Posted by Epaminondas View Post
Do mercenary units that have been gifted and hence made commanders become yours permanently?
The opening post implies that they do. After all, the mercenary behavior is tied to specific individual commanders. Their units cannot be reassigned either, but if you GoR one, it becomes a commander and is no longer assignable to any squad. So presumably the restrictions vanish.
Bejeezus! I learn new thing about this game everyday--or every time I read this forum!

But the problem with the tactic discussed is that I tend not to research Thaumaturgy early (and I play Very Difficult Research mode games), and I can almost always get stronger summonable Commanders by the time I have it researched.
Reply With Quote
  #6  
Old September 22nd, 2008, 10:50 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

You're not alone in that. I always play difficult or very difficult research, it makes BI games more of a challenge. Having too much magic too early on leads to just annihilating the AI in hordes.
Reply With Quote
  #7  
Old September 22nd, 2008, 11:21 AM
Adept's Avatar

Adept Adept is offline
Sergeant
 
Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
Adept is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

[quote=Epaminondas;639613]
Quote:
Originally Posted by Adept View Post
I bet somebody has
Do mercenary units that have been gifted and hence made commanders become yours permanently?
YES!

Sorry, I assumed this was common knowledge.
Reply With Quote
The Following User Says Thank You to Adept For This Useful Post:
  #8  
Old September 22nd, 2008, 11:43 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

One positive note is these mercenaries have zero gold upkeep!

One negative note is... be aware that these GoR mercenaries will not release any items you give them. So whatever item you provide be prepared for them to keep it until death.
__________________
There can be only one.
Reply With Quote
The Following User Says Thank You to NTJedi For This Useful Post:
  #9  
Old September 22nd, 2008, 12:55 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

Also they aren't actually that great, statwise.
Reply With Quote
  #10  
Old September 22nd, 2008, 01:08 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

Yeah, I'm not sure what the big deal is. They're great as troops if you've got a good bless, mostly due to being sacred and to having good armor and a good weapon.

As thugs though, you'd replace the weapons and armor so you're getting a fairly weak chassis with only the sacred to really recommend it. If you could do it early game, it might be good, but GoR is late enough you'll have other options.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.