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Old September 6th, 2008, 01:19 PM

Attle Attle is offline
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Default Modding: Spell cost

Another noob question: is 320 the cap gem cost of a ritual?
Also is there a command for chill, found heat but not chill. <-- Sorted \o/
Might actually get quite a long list...

3. Can a monster be bigger than size 6 or is that the size cap?

4. Is there also a cap to the lenght of unit descriptions.

5. I am puzzled as to why my dude can lead magical beings and undead when he has these commands: #superiorleader, #nomagicleader, #noundeadleader

Last edited by Attle; September 6th, 2008 at 01:59 PM..
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Old September 6th, 2008, 02:57 PM
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Nounours Nounours is offline
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Default Re: Modding: Spell cost

5. Does your "dude" have the same unit number than another unit (which can lead magic beings/undead) ?

It happened to me when I started modding, and one of my mage happened to be much more powerful than required, because he had the same unit number than another mage in another active mod...

I changed his unit number, and everything was OK...
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Old September 6th, 2008, 03:04 PM

Attle Attle is offline
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Default Re: Modding: Spell cost

My dude is a new monster and I don't have any other mod active, so he should have a clear slate but I shall try changing his number anyways. Thanks!
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Old September 6th, 2008, 03:23 PM
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Default Re: Modding: Spell cost

Size 6 is the limit.

Yes, the descriptions are limited. They can be fairly long, though. Just don't write an epic novel.

For the final one, are you modifying an existing unit or creating a new unit? If modifying existing ones, they might have base leadership. Also, check the leadership table in the modding manual against the commander's magic paths. Magic paths grant various kinds of leadership. I am not certain if having #noleader will also nullify leadership from magic paths or if some of the units in the game that cannot lead anything under any circumstances are hardcoded with some flag that makes them behave like that.
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Old September 6th, 2008, 03:40 PM

Attle Attle is offline
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Default Re: Modding: Spell cost

It is a new unit which has W5B5. It being able to lead other troops isn't unthematic nor a real problem. It's just that I thought it was wierd it could while being scripted not to be able.
Also, Edi thanks for all the help and the database, it is really great.
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