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Old August 12th, 2008, 05:41 AM
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Quote:
Originally Posted by Isokron View Post
Thanks for your attempt to help but I am just going to mark this down as a lesson learned and move on to a game that is a little more realistic and user friendly. I went on to another scenario and the visibility is 81 hexes. They can spot me from miles away now. On the preferences screen I have to tone down the Polish army to it's minimum of 30% in all categories just to keep from losing every tank I have. The Polish Infantry fires one round of rifle fire at my FLAK36/ZUGKRWGN's and destroys them EVERYTIME. I can't conceal any movement or troops from the AI. Not much fun.I am going back to SPWAW at least the siting is damage is closer to reality.
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I think you are giving up rather fast on WinSPWW2.

Even though SPWAW and WinSPWW2 look a lot like each other, they are very different games in many ways. They are based on two different platforms (SP2 and SP3) and the game design philosophies of the two groups involved are rather different. This means that going from one game to the other means that you have to un-learn a lot of what you know from one game and re-learn a lot from the new one. That takes a while.

With regards to the enemys ability to see you, there is very few places on the map you presented where the enemy have anything like a 40 hex LOS to you units and there are plenty of places to hide. But those places might be different from SPWAW and "safe" movement is an art that has to be relearned. And that is not something you do in a game or two!

The Flak36/Zugkrwgns is an open topped, unarmoured unit that should obviously be kept far away from enemy infantry. It would obviously be shot to pieces together with the crew if falling victim to small arms fire. Particularily if it is one of those 19-man Polish rifle squads blasting away! I doubt it would be any different in SPWAW - and if it is, I know what I would consider the more realistic

As for the 81 hex visibility, that has to be a fluke for Poland in September 1939 - I ran through a series of generated battles for that period and visibility was 50-69.

cbo
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