I'm testing orcs a bit now and they have more cash than I want them to have (or at least too easy) so I've added some unrest to more commanders etc.
They also have VERY high prot, all of them so I've also lowered the prot of all armour types (so also for ulm etc) the spacecraft have gotten a bit more armour.
The Orc infantry have had a bit lower stats and in space even more so.
Killing orc hero's is a viable option throughout the game though.. and there are some powerfull assasins in some nations
I must admit that when you have high dominion you get a pretty insane amount of troops though so I might increase the cost of the upgraded recruitable commanders a bit more so upkeep will be pressing a bit harder.. I'll wait with that though to see the effect of the unrest (which was a killer on orcs in the past) I've also lowered the orc pretender's starting candles a bit (well to 1 actuallY) since dom 10 is a must have and they don't really need much else (though considering upkeep income related scales never hurt) so more investment is needed here. I could also lower his summoning ability a bit.. but I won't for now.. I'll probably nerve the orc troops first if needed (light armour or a special orc armour in between ulmish light and medium) since orcs should stay a bit of a horde race.
Magic for orcs works now though, research too, pretty good research IMHO, might have to nerve that but since buying a reseachers mean less troops it's probably still a hard choice.. now I'm thinking of it the hero probably is worth so much for the race his actualy recruitment price needs to be higher too.. going to do that now
I'm playing the first few turn against the orcs (testing) with Jomon and personally I have a pretty hard time breaking indies.. must be me.
I've lowered the def for the icesuits (on their staff actually) by one and damage a bit too. The Oni ranged attack is still AN but only 5 damage now.. I'm thinking about making it more of a napalm attack with higher AoE (2 probably no need to overdo it) and 3 damage but I'm not doing that yet
I've changed nothing (I think, unless I did that a while ago just after previous version release) in the ao or aka oni naming and it seems correct in my game. Same for orc PD, it seems to be working I'm getting orcs there (I've changed it a bit nonethe less but it was working)