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  #1  
Old December 11th, 2008, 12:46 AM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Aaah, I just noticed a bug with R'lyeh. Apparently the helmets worn by enslaved space trolls when in space contain their brains, because they go from having 50 morale on land to 10 in space....
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  #2  
Old December 12th, 2008, 05:32 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

hehe good one
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #3  
Old December 12th, 2008, 05:34 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

ow and the version where I fixed the orc mages still isn't published yet so that is no surprise... I hope the orcs are all right after this since they are build by me from the ground up and that gives the potential for more than a few errors
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #4  
Old December 13th, 2008, 07:32 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

I'm looking into orc mages (which definately have magic and more of it after shifting) but the apprentice doesn't get the RIGHT magic just yet :S

The orc PD seems to be coded correctly and I'll test it now

Space troll morale in space is fixed.

I'll see about the rest when I can get my gf from the comp (she's taking it over now) mostly those alpha channels I'll need to remove from sprites

A few questions I have:
Why would orcs be so hard to kill??
How are the other lovecraftian and the Pirian mods workign out?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #5  
Old December 13th, 2008, 09:36 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

hmmm I fixed a bunch of commonwealth spaceforms.. the Dai-Oni however just had a not totally black background.. which is even more easily replaced by a total black one.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #6  
Old December 13th, 2008, 09:54 AM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

The orcs would be so hard to kill because whenever a hero is on a planet it generates units. And under normal circumstances you'll almost never lose a hero. So the worse a war is going, the more units you'll have in one place until finally you have dozens of commanders together generating more units than your opponent can possibly counter without huge battlefield destroying spells, master enslave etc. The only practical way to kill them earlier on would be to assassinate the heroes.
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  #7  
Old December 13th, 2008, 10:23 AM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

I haven't even started doing the Pirians yet. They're all in my head. It sure is hot in there now.

I'll hopefully start them over Winter Break.
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  #8  
Old December 13th, 2008, 12:56 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

I'm testing orcs a bit now and they have more cash than I want them to have (or at least too easy) so I've added some unrest to more commanders etc.
They also have VERY high prot, all of them so I've also lowered the prot of all armour types (so also for ulm etc) the spacecraft have gotten a bit more armour.
The Orc infantry have had a bit lower stats and in space even more so.

Killing orc hero's is a viable option throughout the game though.. and there are some powerfull assasins in some nations

I must admit that when you have high dominion you get a pretty insane amount of troops though so I might increase the cost of the upgraded recruitable commanders a bit more so upkeep will be pressing a bit harder.. I'll wait with that though to see the effect of the unrest (which was a killer on orcs in the past) I've also lowered the orc pretender's starting candles a bit (well to 1 actuallY) since dom 10 is a must have and they don't really need much else (though considering upkeep income related scales never hurt) so more investment is needed here. I could also lower his summoning ability a bit.. but I won't for now.. I'll probably nerve the orc troops first if needed (light armour or a special orc armour in between ulmish light and medium) since orcs should stay a bit of a horde race.

Magic for orcs works now though, research too, pretty good research IMHO, might have to nerve that but since buying a reseachers mean less troops it's probably still a hard choice.. now I'm thinking of it the hero probably is worth so much for the race his actualy recruitment price needs to be higher too.. going to do that now

I'm playing the first few turn against the orcs (testing) with Jomon and personally I have a pretty hard time breaking indies.. must be me.

I've lowered the def for the icesuits (on their staff actually) by one and damage a bit too. The Oni ranged attack is still AN but only 5 damage now.. I'm thinking about making it more of a napalm attack with higher AoE (2 probably no need to overdo it) and 3 damage but I'm not doing that yet

I've changed nothing (I think, unless I did that a while ago just after previous version release) in the ao or aka oni naming and it seems correct in my game. Same for orc PD, it seems to be working I'm getting orcs there (I've changed it a bit nonethe less but it was working)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; December 13th, 2008 at 01:20 PM..
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  #9  
Old December 13th, 2008, 02:20 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons

Ok v0.75 has been uploaded all issues I could find have been changed, I've also changed a few týpo's in some descriptions and just tweaked stats a bit when I felt like it. All summons spells I knew to be unfit for dom 3K have been removed I think. Spells I didn't know or some very powerfull summons remain.

If the few testers that regularly visit this thread could DL the new mod and maybe test it as much as possible in the next week (maybe even put older SP games on hold (I know I'm asking much) (maybe even divide nations between them to improve this even further. New nations need most testing IMHO) then we could maybe start a game in the next few weeks.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #10  
Old December 13th, 2008, 10:25 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons

I will give the orcs another run tonight. Possibly ulm also, the changes to them sound like they could be significant. If I get through both of them I will take a look at jomon.

I think 5 AN may still be too high, if you're going to have an AN aoe attack I would make it maybe 2 or 3 damage at most and rely on number of shots or random dice rolls to kill. But with the change to prot on units maybe ranged damage gets done faster now and it's not too much overkill.
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