.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old November 10th, 2008, 08:18 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Yeah, Lovecraft is cool...I was thinking yesterday that it might be really fun for someone (not me!) to do a Nation based around Fallout 3.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #2  
Old November 10th, 2008, 10:59 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

hmmm those commonwealth stuff you mentioned.. I copied them directly form amos mostly so... I guess there are reasons for that.. it doesn't seem like a bug to me it's intended and I don't see why it would be a problem either.

All bugs can be reported in here and I'll fix em though

Lots of Lovecraft.. I saw that coming since I knew you all where working on those nations but you both seemed so enthousiastic and with different idea's that I'm not about to stop either of you.. I did mention it before to at least one of you (darkwind I think) and said that maybe you should combine it... but it's not a neccesity for me.. I'll just see what we end up with

PS which other bugs are you referring too?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #3  
Old November 11th, 2008, 12:10 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Aezeal: Lovecraft, Dunsany, William Hope Hodgson, H Ryder Haggard, Mervyn Peake, etc. may be slightly less accessible than a more modern novelist, but I really think that it would be worth your time to explore the amazing literature they produced. Their writing, being before (or at the beginning of) the Pulps, Tolkienization, D&D, and standardization of Fantasy had a chance to homogenize, categorize, and-in a lot of ways-dumb down the genre, are often a good deal richer and deeper-and more strongly written-than many others. It's really the golden age of fantasy, and you're denying yourself a lot, by not giving it your consideration.

It may not be your cup of tea, but it's really, *really* good tea.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #4  
Old November 11th, 2008, 10:40 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

hmmm I want to get some lovecraft and some conan actually but not that easy to get without paying huge transport fees from america. But I really doubt I'll find it actually better (Ghormenghast wasn't to my liking for example). My favorite books are the Malazan tale of the fallen, Wheel of time, a song of fire and ice, Dune though and those aren't standard Dnd pulp stories. New (to me at least) books that I've not read whole series of that appeal to me are The name of the Wind, and the Locke lamora books of scot lynch. Actually I'll have to say that even the drzzt books are quite nice and generally well written and I crash through them once in a while to get some diversion of the more serious works (pratchet does wonders for that too). I personally do want to write the works that originated many of the books i love so much but don't kid yourself.. it's evolution and the changes the genre has gone through is because it's improved in general. No idea why you'd be thinking it would not be my cup of tea though since I've never ever said something like that, just not read it because it's not available to me.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #5  
Old December 4th, 2008, 04:42 PM
Darkwind's Avatar

Darkwind Darkwind is offline
Second Lieutenant
 
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
Darkwind is on a distinguished road
Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Continuing the OT: I used to like Wheel of Time, but don't anymore. ASoIaF is great, though.

On-topic, I've officially started another nation for this, Piria. Basically, it's Abysia. In space. Except, well, not Abysia. Their backstory is essentially thus: There once was a star named Piria. For whatever reason, it was sentient. It created a bunch of mini-starlings, the Firstblood Pirians, who were fairly large and overall awesome. Then Piria took a centuries-long catnap. The Pirians became weaker, leading to the Pirian's of the game's time. As Piria wakes up, more and more stronger ('Trueblood') Pirians are being born, who are overall more awesome than normal Pirians but little children compared to the strength of the Firstbloods.

So, Pirians are humanoid balls of star stuff. They have fair attack but poor defense, and have a large heat aura (Put a Pirian next to a tree and it bursts into flame. Put a Trueblood next to a tree and a small forest would burst into flame. Put a Firstblood next to a tree in Haiti and trees will be bursting into flame in Canada). Due to being sentient balls of gas, they won't really wear much armor, instead relying on their natural skills to kill things dead (fireballs, anyone?) before they can be killed dead themselves. I'm thinking they won't be too much of a magic-oriented nation, focusing more on the power of their troops. i.e., Pirians won't have a couple mages spamming large fireballs. They'll have an army of Pirians spamming medium-sized fireballs.

Though, they'll probably have almost only Fire, with some Earth and a tiny bit of Astral, so they'll probably have quite a few mages spamming Fireball too. Not to mention choice national spells, such as Giant Fireball of Doom(tm).

Any thoughts?
Reply With Quote
  #6  
Old December 4th, 2008, 06:09 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Two thoughts. 1) If anyone ever researches fire fend/warriors of muspelheim piria is pretty much doomed. 2) Their fire is going to have to be pretty good to overcome Jomon's oni right now with their 10an aoe1 fire attacks (which imo are way too strong).

I would also make the pirians immune to fire, and explode when they die. Make their attacks aoe armor piercing at best, aoe is too good as armor negating unless it's on something like a tank with a slow refire rate. If you give something an aoe AN attack make it a melee attack. I would suggest not letting their commanders wear any items... at all. Not even miscellaneous.
Reply With Quote
  #7  
Old December 4th, 2008, 07:37 PM
Darkwind's Avatar

Darkwind Darkwind is offline
Second Lieutenant
 
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
Darkwind is on a distinguished road
Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

1. Well, their attacks won't be completely fire-based. A gun shooting bullets of +3 OH GOD I'M ON FIRE might have the "OH GOD I'M ON FIRE" part negated by those, but not the "gun shooting bullets" part. Of course, a gun that could be held by sentient flaming gas would be hard to find.

So yeah they're pretty much screwed. I've been planning to give them a Bane Fire-esque national spell which requires a bit of Astral (and a lot of research), with the effect of "OH GOD I'M ON FIRE" without the resistances the "FIRE" part would imply. And if they turn out to really fail, I'll give them a Blood spell that's essentially a nuclear warhead detonating over your skull, but with more "fiery death" and less "I have three arms now haha". Maybe even a low-Blood spell to summon "Lowblood"s who are basically Humanbred Abysians (ie, something that can wield Resistsfireium without melting it). I plan on giving them a fairly powerful Blood multihero, and maybe a mage that can break the Blood barrier (the same mage that can get astral?, by the way. Basically you can't go wrong with variants of "OH GOD I'M ON FIRE".

2. Wow you're right. I just checked Jomon, and those guys seem fairly cheap resource-wise, although that's a somewhat hefty gold cost. They'd be incredibly effective against Piria. Perhaps a capital-only unit with a Banefire-esque (minus the Decay of course) attack that checks MR instead of fire resistance? It could help solve the problem of the troops completely failing against Fire-resistant nations (they'd only mostly fail).

3. D'oh! Immunity to fire is kind of obvious. I might even give the Truebloods and higher, or all of them, some resistance to cold. They are sentient flaming gas, an iceball isn't going to touch them. Immunity, or resistance to, poison would probably be a good idea too. Maybe even darkvision or blind (they're fire incarnate, a little darkness won't do much, if they use eyes at all).

4. Fireball is AoE armor piercing, right? That's probably what I'll give my units. Giving commanders absolutely no items sounds a bit harsh, though. I'll probably give them misc slots, so they'll remain at least somewhat thuggable (or in Firstbloods' case, SCable).

5. Wow this post ballooned quickly.
Reply With Quote
The Following User Says Thank You to Darkwind For This Useful Post:
  #8  
Old December 4th, 2008, 08:15 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

I like the idea of a cap-only unit that has a non-fire fire attack, it would definitely help them a lot. Perhaps even make it sacred, I'm sure that as a race of pureflamium(tm) they would revere those whose flames burn the hottest and brightest You could maybe even get away with making it non-mr resistable, just an ap attack with no fire effect. Or maybe an AN single target attack with high precision? And everything you said in three makes sense to me also.

Yes, fireball is aoe piercing. The reason I suggest no miscellaneous is because it would be really hard to give them equipment that wouldn't just melt, thematically speaking. But if the commanders had decent stats, casting something like body ethereal, personal luck wouldn't make for a bad thug, especially if it had a native fire shield. Though they might have fatigue problems....
Reply With Quote
  #9  
Old December 4th, 2008, 08:59 PM
Darkwind's Avatar

Darkwind Darkwind is offline
Second Lieutenant
 
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
Darkwind is on a distinguished road
Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

First of all, a quick idea at what a Pirian's stats might be:
Code:
Pirian
10 AP, mapmove 1 or 2, size 2
11 attack, 9 defense, 11 precision (they'd be fairly good at throwing around fireballs)
11 HP, 11 strength, 5 protection (they don't have armor, they have poor defense, incredibly low protection would be icing on the cake of pain)
11 MR
10 morale
3 encumbrance
weapons: fireball, fire touch or somesuch
fireshield 10?, heat 5?, maybe #iceprot -1
50 poison resistance, 100 fire
Code:
Trueblood
9 AP, mapmove 1 or 2, size 3
12 attack, 10 defense, 12 precision
13 HP, 12 strength, 7 protection)
12 MR
11 morale
2 encumbrance
weapons: greater fireball, greater fire touch or somesuch
fireshield 12?, heat 6?, maybe #iceprot -1
50 poison resistance, 100 fire, 10 cold (as said before, their heat is going to melt some of the stuff before it gets there)
Code:
Firstblood
12 AP, mapmove 2, size 4
14 attack, 11 defense, 14 precision
25 HP, 15 strength, 11 protection
14 MR
12 morale
1 encumbrance
weapons: Greater Starburst (basically a big version of the AP non-fire attack), ultra fire touch or somesuch
fireshield 20?, heat 10? (these guys are epic heat-producers), maybe #iceprot -2
75 poison resistance, 100 fire, 25 cold (as said before, their heat is going to melt some of the stuff before it gets there)
So it's sort of an ascending order. The meh Pirians, the cool Truebloods, and the thuggable (at the least; the Firstbloods will probably all be a lot stronger due to being more awesome in general than the usual Firstblood who is already awesome) Firstbloods.

Feedback is welcome. I tried to make the Pirians okay (ie, not overpowering, but not weak either), the Truebloods great (ie, they have a higher resource/gold cost and deserve it), and the Firstbloods made of awesome and win (they'll be mid or high-level summons, capable of thugging out and maybe even SC status). Feel free to tell me why they are not what I meant them to be.

Edit: It's sort of only of all. I meant to reply to your post rdonj, but got a little carried away I guess. An AP normal attack sounds great, actually. I'll probably end up making it sacred (maybe both a Pirian version and a more powerful Trueblood version). I wanted miscellaneous slots since at least the Firstbloods were meant to be nice thugs/SCs, while the Truebloods could probably qualify as a thug (some of them, at least).

Doubleedit: Changed a couple things. More encumbrance for Pirians, more precision for Firstblood. Also changed my mind about Starburst (it's Greater for a reason).

Last edited by Darkwind; December 4th, 2008 at 09:12 PM.. Reason: forgot something
Reply With Quote
  #10  
Old December 4th, 2008, 09:47 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Lovecraft is easy, and free on the web. http://www.dagonbytes.com/thelibrary/lovecraft/

Here's everything he ever wrote--feel free to print it out, it's legal.

Conan's a little harder, as it would, hypothetically, require you to go here http://gutenberg.net.au/search.html and do a search for Robert Howard. Ofcourse, I can't recommend that, as I'm not 100% certain how legal it would be to do so within the United States, but I'm not sure it's *not* legal, either, but ignorance is not an excuse.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
Reply

Bookmarks

Tags
dominions 3000, mod


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.