Re: lbm Picture Map & shp Icon Viewer
Disclaimer: I in no way am an expert, so feel free to correct/add-to.
LBMs and shps
I've only had infranview, MSPaint, and Paint.net to edit icons and lbms.
I fooled around w/ LBMs a few months ago, and I IIRC there is a plugin or somesuch to where I could open an LBM from the game, edit/paste in an original LBM and save it (with a new #).
End result was I made new LBMs that worked in-game, except I didn't use the game pallete (just experimented w/ saving/editing using random pics off my HD) and the colors were funky. However, I believe the ones I made using the palette (line drawings) worked just fine. Unfortunately, since then I have not only upgraded (overwriting the LBMs) but also recovered from a crash (losing infranview etc).
For shps, if you're AR enough, use shpedit, load the palette, open each shp file, and using collage viewer save collage (as say Icon0000_A.bmp). Then type 36 in the image# block and hit collage, save again (Icon0000_B.bmp), then type 72 in the image# block so on until you've saved (usually 3) bmp collages from each shp file. Then use the master icon list to go through them and figure out what they are/icon # in MobHack.
It's great if say you want a T-62 w/ scythes on the roadwheels. Open master icon, control-F "T-62" cross-check to the collage bmp you need, open your bmp editor, add scythes, etc.
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