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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old May 21st, 2007, 05:32 PM

llamabeast llamabeast is offline
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Default Re: Unit list by Nation?

jutetrea - setup is easy - I'll do it! But it's only a small job for me too. Maintenance should be easy I think, I've tried to design it so it will be. Go on the website, select a running game, then click "admin options". This isn't quite finished, but the most important options are already working, and the rest will be in the next few days. You would be the game admin and hence would have the admin password, so you could postpone turns, change the hosting interval and so on without me getting involved.
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  #22  
Old May 21st, 2007, 05:37 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Unit list by Nation?

Can you do that with a mod? Select the starting commander? I havent messed with modding much.

But you can do it with maps. I can picture the code that would do that. Its fairly easy (of course its always a joke when someone says that since it rarely is to someone else). Any programming language could do it (I do mine in BASIC). You simply generate the map commands and add them onto the end of a maps text file.
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  #23  
Old May 21st, 2007, 05:47 PM

MaxWilson MaxWilson is offline
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Default Re: Unit list by Nation?

Yes, when you design a nation you get to select (/replace) its starting scout and starting commander units as well as the starting army.

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  #24  
Old May 21st, 2007, 06:38 PM

jutetrea jutetrea is offline
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Default Re: Unit list by Nation?

Ok, here is my opinion for starting commanders in a purely random fashion. They could be isolated by nation, strength, etc.

For a normal game with kind of blah commanders, but almost hero level the 3's should work.

For cool summons, higher magic and pretty powerful units the 4's should work.

For pure carnage the 5's should work. For a real random game I'd probably go with 4's and 5's and someone gets lucky. Or they get eater of the gods and he just goes poof at some point

Very quickly done, took about a half hour just selecting attributes, sorting highest and numbering the first 200 or so, repeated with other attributes. Most that were left were chaff and got 0's. 1's and 2's were things that were low powered or boring, some could be fine commanders.

If anyone gets a chance, go through the list to make sure I didnt miss anything.

K, anyone have suggestions for hosting a file? 149kb?
Hmm, this might work

This seems like it should work, does better with .zip files
http://www.mediafire.com/?9woknxn4qnm
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  #25  
Old May 21st, 2007, 06:39 PM

murteas murteas is offline
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Default Re: Unit list by Nation?

Like Max said, yes you can replace the starting scout or starting commander. However, if you replace the starting commander, you have to replace the starting army.
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  #26  
Old May 28th, 2007, 06:02 PM

murteas murteas is offline
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Default Re: Unit list by Nation?

version 0.03 released...enjoy.

Anyone have any feedback for me?
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  #27  
Old January 19th, 2008, 03:56 PM

murteas murteas is offline
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Default Re: Unit list by Nation?

New version released: Compatible with 3.10.

Enjoy.

See first post for link to new file
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File Type: zip 576441-rdm_cmdr.zip (53.3 KB, 130 views)
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