.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 19th, 2002, 09:25 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default I caught the AI cheating red handed!

Actually cheating may be a little strong of a word. But it did something in a game that is not possible for a human player to do. That's something I have never seen before.

I had a planet two sectors away from a warp point. The AI had a ship sitting on my side of the warp point for severeal turns doing nothing. A second ship came through the warp point, and on the same turn both ships attacked my planet in formation.

Basically it came through and fleeted with the other ship and attacked all at once. There is no way a human player could pull this off in a simultaneous turn game as I was playing. You could do it in turn-based though.

Not sure what it means, but I felt like sharing.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #2  
Old March 19th, 2002, 09:29 PM

Bman Bman is offline
Corporal
 
Join Date: Jan 2002
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
Bman is on a distinguished road
Default Re: I caught the AI cheating red handed!

A human can get close to this behaviour if the ships move at the same speed:

Ship that is further away makes a bee-line for the planet. The ship that is closer makes a few back-and-forth movements and then moves to the planet so that both ships arrive at the same time.

Of course, that will not put them in the same fleet so I do not know if they will appear in combat in any sort of formation.
__________________
I Rock.
Therefore I Am.
Reply With Quote
  #3  
Old March 19th, 2002, 09:34 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: I caught the AI cheating red handed!

That's a good try, but that doesn't explain it. First of all, I watched the movement replay, and the ship on the warp point didn't move until the other ship came through.

Secondly, if you give too ships move too orders and they aren't in a fleet, they don't move at exactly the same time, even if they are the same speed. Because the simultaneous turns for SE4 isn't true simultaneous turns. It's more like "granulated sequential turns" if there is such a thing. The first ship would attack the planet, and the second ships would arrive during the next combat. This I have tested myself and I know it to be the case. These two were both there for each combat phase that took place.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old March 19th, 2002, 11:05 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: I caught the AI cheating red handed!

Isn't that something we requested? Ability to use 'merge with fleet' as an order? We've know the AI could do this for some time, I think. Being able to set a fleet as a 'destination' might do the trick.
Reply With Quote
  #5  
Old March 19th, 2002, 11:42 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: I caught the AI cheating red handed!

Ya, the AI has a "join fleet" order, although I haven't noticed a "wait for fleet" or a "add ships to fleet" order. These could be useful as a human player. Though, humans do a LOT of maneouvers that the AI doesn't ever do, and the movement is consistent with the game, and could more or less be pulled off by silly moving back and forth to time the simultaneous arrival.

PvK
Reply With Quote
  #6  
Old March 20th, 2002, 12:43 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: I caught the AI cheating red handed!

Just let the human use the "Intercept" button with his own ships. Easy to use, easy to understand and IMHO easy to implement.

quote:
Originally posted by Baron Munchausen:
Isn't that something we requested? Ability to use 'merge with fleet' as an order? We've know the AI could do this for some time, I think. Being able to set a fleet as a 'destination' might do the trick.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #7  
Old March 20th, 2002, 01:52 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: I caught the AI cheating red handed!

quote:
Originally posted by [K126]Mephisto:
Just let the human use the "Intercept" button with his own ships. Easy to use, easy to understand and IMHO easy to implement.

It may be easy, but it wouldn't result in the ships all arriving at the same time. They would arrive during the same turn, but not at the same time. You would end up with ships not attacking in a coordinated manner.

I tried that once to coordinate attacks with an ally against a third empire. You can give the "attack" order and point to yoru allies ship. Any time your ally moves, your ship will follow. But only afterwards, and the attacks don't happen at the same time. If your ally and the enemy both have ships remaining after the initial combat though, your ships will arrive for round two.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #8  
Old March 21st, 2002, 05:36 PM

Cylapse Cylapse is offline
Corporal
 
Join Date: Mar 2002
Location: Phoenix
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
Cylapse is on a distinguished road
Default Re: I caught the AI cheating red handed!

I can't really explain the nuiance of both ships arriving at the same time, although I wager good timing could have made it happen... as for the fleet, perhaps they werent really a fleet, but simply an attack formation, per the In-combat order menu? Err, but wait - I recall that in Simultaneous, Tactical isnt allowed, so a human player couldnt have set the order for 'Group Leader and member', so its still kinda cheating...

Damn...Good eye, I figured I had it nailed down, but it eludes me still... Looks like the AI was cheating...LOL
__________________
-the Kaiser
You are now experiencing what we call... a Cylapse.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.