.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old December 26th, 2007, 10:34 PM

Starmyth Starmyth is offline
Corporal
 
Join Date: Jul 2005
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
Starmyth is on a distinguished road
Default OOB Modding without cheating

I'll state the obvious (at least to me). Modding OOBs so the units you use have lots of ammo available. Tanks and such have at least two specific limitations: size of the ammunition, weight of the ammunition. Should you happen to add extra ammunition, then the speed of the unit should be reduced. One way around this is to add a towed ammunition carrier which could be created. Of course, there are the normal ammunition carriers. This can create some dramatic fireworks should it ever be hit. I was bored, just thought I would mention it.
Reply With Quote
  #2  
Old December 26th, 2007, 11:35 PM
PatG's Avatar

PatG PatG is offline
Sergeant
 
Join Date: Jun 2005
Location: Ottawa Canada
Posts: 353
Thanks: 11
Thanked 2 Times in 2 Posts
PatG is on a distinguished road
Default Re: OOB Modding without cheating

The PBEM engine checks to make both sides are using the same OOB. If they don't match, it will let you know. If your opponents are asking you to use their up-ammoed OOBs in PBEM then the choice is yours.

I'm not sure how much ammo you would have to add to the average tank to see a serious degradation in performance. Given that you can (un-historically) put a section of men on the average tank - say 1600 lbs or so of meat, adding 10 or 20 shots of main gun ammo isn't going to make much of a weight difference. If you need to re-load, then the normal ammo carriers will do the trick.
__________________
"I love the smell of anthracite in the morning...
It smells like - victory"
Reply With Quote
  #3  
Old December 27th, 2007, 09:08 AM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: OOB Modding without cheating

I'd say degradation of performance would come rather from the confined space - you MAY sick some extra shells in but you limit already cramped space (not to mention post-penetration survivability etc.)

EDIT: As for external storage, bar special cases like Churchill Crocodile fuel trailer, too impractical I'd say.
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #4  
Old December 27th, 2007, 10:25 AM
PatG's Avatar

PatG PatG is offline
Sergeant
 
Join Date: Jun 2005
Location: Ottawa Canada
Posts: 353
Thanks: 11
Thanked 2 Times in 2 Posts
PatG is on a distinguished road
Default Re: OOB Modding without cheating

Agreed about cramped conditions- but Starmyth was talking about reducing speed. As for trailers, apart from the Crocs, I have seen trailers for Jeeps, 251s, M3s, and various tankettes. However, I would have to put most of these in the ammo carrier class - none had facilities to reload on the fly.
__________________
"I love the smell of anthracite in the morning...
It smells like - victory"
Reply With Quote
  #5  
Old December 27th, 2007, 01:08 PM

Starmyth Starmyth is offline
Corporal
 
Join Date: Jul 2005
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
Starmyth is on a distinguished road
Default Re: OOB Modding without cheating

That is what I meant. An external munitions carrier of some type would have the ammunition close. Likely it would then be too close. The carrier could be untowed for actual combat.
Cramped space would definitely be a problem if the additional ammunition was inside the tank. I don't have any idea what tank HE and AP rounds weigh. Of course, larger rounds would be heavier.
Reply With Quote
  #6  
Old December 27th, 2007, 08:23 PM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Default Re: OOB Modding without cheating

I do know that Panzer crews and StuG crews especially loaded as much ammo they could when possible. Running out of ammo in battle is not a good thing.
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
  #7  
Old December 28th, 2007, 07:37 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,958
Thanks: 466
Thanked 1,900 Times in 1,238 Posts
Mobhack is on a distinguished road
Default Re: OOB Modding without cheating

The game really only can handle the "book" values for things. it is a fact that is verifiable. Different ammo loads are allowed e.g. by having the CS tank variant of an MBT, with a more anti-grunt loadout, more prevalent in MBT though (e.g. a T64 with more HE, less AP and no tube ATGM).

In real life, crews did load extra ammo. The tanks at Beda Fomm had well over the book value - the extra 2 pounder rounds were on the turret floor. US Sherman crews sometimes loaded extra loose ammo, and it was this that helped the "tommy cooker" label for the vehicle, as the unprotected propellant charges would contribute to a "cook off" on penetration.

The best way, is to use the scenario editor, should you have info that the tanks at X real-life situation had an overload of ammo, and edit the ammo load. Build a scenario where the special situation applied, in other words. And possibly, you might be able to reduce the survivability number as well, to reflect that having loose cartridges sloshing about the crew compartment was not healthy!

Cheers
Andy
Reply With Quote
  #8  
Old December 29th, 2007, 06:47 AM

Starmyth Starmyth is offline
Corporal
 
Join Date: Jul 2005
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
Starmyth is on a distinguished road
Default Re: OOB Modding without cheating

Not healthy indeed! I am certain that many 'real life' crews were saved from destruction by having extra shells while others did not fare as well when the enemy ammo penetrated the armor and hit ammo in the crew cabin.
Reply With Quote
  #9  
Old December 30th, 2007, 03:09 AM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Default Re: OOB Modding without cheating

I know StuG crews wanted to have plenty of ammo especially in their direct support role to the infantry which used up ammo quickly.
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.