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  #1  
Old December 10th, 2007, 04:24 PM

SillyRobot SillyRobot is offline
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Default Shouldn\'t Lichcraft remove the target necromancer?

The fluff talks about converting the necromancer into the demilich. Upon casting, it seems you get to keep the original unit and simply gain a D4 mage. Is this working as intended?
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  #2  
Old December 10th, 2007, 04:28 PM

thejeff thejeff is offline
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Default Re: Shouldn\'t Lichcraft remove the target necroman

Yeah, it's just fluff text.

Unfortunately. It would be cooler the other way, if unbalancing.
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Old December 10th, 2007, 05:27 PM

Ewierl Ewierl is offline
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Default Re: Shouldn\'t Lichcraft remove the target necroman

That originally confused the heck out of me with the Behemoth description too. Anytime a death spell says is uses a death mage to do something, it creates the needed mage, rather than modifying an existing one.
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  #4  
Old December 10th, 2007, 11:44 PM

K K is offline
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Default Re: Shouldn\'t Lichcraft remove the target necroman

Lichcraft's fluff text specifically states that you are doing it to another necromancer in exchange for eternal servitude.

This makes sense to me, since the world of Dominions is full of third rate mages looking to sign up with a Pretender god in exhange for just the chance at power.
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  #5  
Old December 11th, 2007, 12:24 AM
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DrPraetorious DrPraetorious is offline
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Default Re: Shouldn\'t Lichcraft remove the target necroman

It does make sense and I have no objection to the current lichecraft spell.

However, a spell effect # that enabled spells "become (unit #)" would have a lot of uses to modders, and I've long wanted it.
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  #6  
Old December 11th, 2007, 02:34 AM

Sombre Sombre is offline
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Default Re: Shouldn\'t Lichcraft remove the target necroman

Quote:
Ewierl said:
That originally confused the heck out of me with the Behemoth description too. Anytime a death spell says is uses a death mage to do something, it creates the needed mage, rather than modifying an existing one.
Man that would be an awful spell if it worked that way. Here, for 10 gems you can kill your death mage and get a mediocre undead jumbo.

Sign me up!
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  #7  
Old December 11th, 2007, 04:25 AM

Folket Folket is offline
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Default Re: Shouldn\'t Lichcraft remove the target necroman

Given that before you try the spell, you do not know how powerful the behemoth is.

It could have been a good spell, giving a powerful unit for 10 gems at the cost of a mage.
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  #8  
Old December 11th, 2007, 09:20 AM
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Twan Twan is offline
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Default Re: Shouldn\'t Lichcraft remove the target necroman

It would be cool with the behemoth made commander and keeping the magic levels of the necromancer.
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