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  #21  
Old December 5th, 2007, 09:34 PM
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Rytek Rytek is offline
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Default Re: Kailasa VS Lanka

Next time just try to out obnoxious bless him. Imprisoned Fountain of Blood with B10,W10,N4. order3, sloth 3,heat 3,Death 3, luck 0, drain 2.

Blood bless is not as good as a fire bless. But the Kailissa sacreds really benefit from it. Shooting their Strength to 20. This affects both their kick (Dam 20) and their falchion (dam27) The Water (Def19) makes them immune to normal troops, and if the Lanka doesnt include a Fire or water (W9 for the quickness)bless his sacreds will have trouble hitting.
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  #22  
Old December 6th, 2007, 04:22 AM

Kuritza Kuritza is offline
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Default Re: Kailasa VS Lanka

On turn 30, many nations still cant do jack against massed w9d9 Jaguar warriors backed by horrors and sacred demons, especially when Mictlan already controls twice as much territory than anybody after having rushed its neighbour.
Just an example.
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  #23  
Old December 6th, 2007, 02:49 PM

Shovah32 Shovah32 is offline
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Default Re: Kailasa VS Lanka

Enough with the Mictlan already .
You could try to take a single level 9 bless(F9 or W9 would probably be best) and head straight for destruction.

Even when berserked, a Palankasha with destroyed armour has what, about 7 protection? At that level, your sacreds, mages, archers and light bandar stone-throwers will all rip them to pieces.

Destruction, being at level 4 Alteration, is easy to reach and should you start right beside Lanka, you have Earth Meld at level 2. If you take alteration 1 level further, you can even make your Yakshas into thugs.

The astral Yaksha in particular are useful, particularly since Lanka has no national astral mages(not even via randoms) and rarely has an awake/dormant pretender.
With invunerability, body ethereal, personal luck and possibly resist magic/astral shield they are very tough and the awe takes care of makarta. After Alteration 4-5 a 3 point dip into conjuration is worth-while for summon earthpower, both to provide thugs with reinvigoration and mages with extra power.
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  #24  
Old December 7th, 2007, 12:18 AM

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Default Re: Kailasa VS Lanka

So I've been trying to replicate a situation where a Lanka player can have 80 Palashankas by turn 10, so I can test various Kailasa defenses (and Lanka counters).

Basically, it seems like you need at least a 1000 gold event to get it going, a minimum Holy of 9 and high production scales, and you need to be really close to your opponent (3-4 provinces at the max).

Around 40-50 seems more reasonable, and then only if Lanka has almost no research and no bad events.

I've also found that they fall easily to an Awake pretender and an Evocation of 5 (which is possible on turn 10 as long as your money isn't screwed by a bad event). You need around 6 Yakshi (Falling Frost, three Yaksha(Rust mist, Gifts from Heaven), and some decent screen troops(W9 blessed Holies and markata work well enough).
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  #25  
Old December 7th, 2007, 04:07 PM

Shovah32 Shovah32 is offline
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Default Re: Kailasa VS Lanka

Have you tried destruction +W9 or F9? Lower research, so you can also put more effort into expanding or research something else.
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  #26  
Old December 7th, 2007, 08:41 PM

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Default Re: Kailasa VS Lanka

W9 adds a lot of raw survivability to the Kailasa sacreds, and makes for a nice super-Falling Frosts from your pretender. The downside is the Falling Frosts aren't that good in the Heat 3 that Kailasa favors, but it does the job even when Lanka has a screen of longdead.

Alteration is basically useless, including Destruction. You just don't get enough damage in before you are mobbed.
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  #27  
Old December 8th, 2007, 12:19 AM
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Default Re: Kailasa VS Lanka

Destruction certainly is not *useless*. Cast it and *then* cast falling frost (or storm of thorns or whatever.)

I greatly dislike W9 as any flavor of the good monkeys, because you get the Music of the Spheres and they don't stack. I think you're better off taking a SC pretender and no bless at all than taking a redundant quickness.
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  #28  
Old December 8th, 2007, 05:05 AM

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Default Re: Kailasa VS Lanka

Quote:
DrPraetorious said:
Destruction certainly is not *useless*. Cast it and *then* cast falling frost (or storm of thorns or whatever.)

I greatly dislike W9 as any flavor of the good monkeys, because you get the Music of the Spheres and they don't stack. I think you're better off taking a SC pretender and no bless at all than taking a redundant quickness.
We're talking about small map, two nation, turn 10 fights here. In those situations, you don't have both Destruction AND Falling Frost. You've got one or the other, and between the two Destruction just doesn't have legs. Talk to me about it on turn 20 or 30.

You aren't EVER going to get Music of the Spheres if you don't survive the first Lanka Rush.
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  #29  
Old December 8th, 2007, 06:28 AM

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Default Re: Kailasa VS Lanka

Quote:
K said:
Quote:
DrPraetorious said:
Destruction certainly is not *useless*. Cast it and *then* cast falling frost (or storm of thorns or whatever.)

I greatly dislike W9 as any flavor of the good monkeys, because you get the Music of the Spheres and they don't stack. I think you're better off taking a SC pretender and no bless at all than taking a redundant quickness.
We're talking about small map, two nation, turn 10 fights here. In those situations, you don't have both Destruction AND Falling Frost. You've got one or the other, and between the two Destruction just doesn't have legs. Talk to me about it on turn 20 or 30.

You aren't EVER going to get Music of the Spheres if you don't survive the first Lanka Rush.
If you can get falling frost, you can get the Music- both are level 5. And music is far better, IMO
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  #30  
Old December 8th, 2007, 04:26 PM

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Default Re: Kailasa VS Lanka

Quote:
sum1lost said:
If you can get falling frost, you can get the Music- both are level 5. And music is far better, IMO
Celestial Music is Thaum 6, so there is no way you'll have it by turn 10.
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