.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old February 28th, 2002, 01:09 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Finite resources vs infinite resources

I've only played one finite resource game, and disliked it so much that I've never played another. IMO completely stripping the resources of an entire planet within a few years is totally unrealistic.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #12  
Old February 28th, 2002, 02:38 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Finite resources vs infinite resources

Oh, I don't know, I think we've done a good job of significantly reducing our resources in the past 500 years Sure, we haven't quite succeeded in bring our resources down to zero yet, but we've only just left the industrial age! Think of the possibilities once we really get some space-aged/nanotech-aged manipulations happening!
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
Reply With Quote
  #13  
Old February 28th, 2002, 01:38 PM

Egregius Egregius is offline
Private
 
Join Date: Jan 2002
Location: Holland
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
Egregius is on a distinguished road
Default Re: Finite resources vs infinite resources

Actually it's not unlikely that in 50 years most of our natural resources will be depleted to the point where it's completely unproductive to mine what's left, so it's not THAT unrealistic.

Fun possiblity with limited resources games would be fighting over worlds, and the sense that your empire might 'run out' just like the universe, so it's a speedy battle to get more then the others, opening up options for necessity of mining asteroids.

Unfortunately mining asteroids is completely unproductive and not an option for the AI, I focus on getting infinite resources via those crystal solar thingies or value improvement plants, and the enemy has a depleted homeworld within 50 turns which makes him die in effect.

Versus humans it might be fun, balancing stripmining versus putting only 1 mine on such planets to prolong it's value.
Reply With Quote
  #14  
Old February 28th, 2002, 06:24 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Finite resources vs infinite resources

Thought i might add my opinion of the topic.
First of all when you play with finite resources the Religious tech finaly comes in handy. Not only you get Value&ConditionImprovementPlant for each planet by single facility, but also you get those handy bonuses to defend those planets.

Now another thing. The Finite Resources just might be fun.. never played it, but thought about it. But the AI wont make it.

But here is an idea, a challenge if you like.
All the modders out there. Its the right time to design a MOD for this.
Nothing too serious. the most of what is requied is a new minister style. We have the Neutral, Defensive and Aggressive. What we need is FRNeutral, FRDefensive and FRAgressive (FR is Finite Resources) that will make the AI:
a. Research Value Improvement Plants ASAP
b. Build them on every resource planet
c. IF IT IS POSSIBLE, put in some mining ships

Religious races will finaly get their edge over the other races.

As for the mod, it might include some races with more personalized AI, and perharps a new layout.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #15  
Old March 2nd, 2002, 05:44 AM

HP Delron HP Delron is offline
Private
 
Join Date: Feb 2002
Location: Pancakes
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
HP Delron is on a distinguished road
Default Re: Finite resources vs infinite resources

Well figured out a realistic solution, when i comes to finite resource games.

A. All planets should have the natural ability to regen resouces in a set amount not a % say +1500 inerals and +500 oragincs/rads per turn.(this is due to naturally processes like volcanic activiy and space dust falling on planet).

and also

B. When a sun destroyer goes off all the asteroids in the system should increase in value

both of these i think are very realstic solutions.

- still don't belive in anything that can provide inf growth (those facilities)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.