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May 18th, 2007, 06:33 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Items (brainstorming)
Yes: Ulm, and Earth as the source of good equipment. I mentioned the helmet, at least, when I released my Ulm upgrade mod. Blade of Cold Iron would be more interesting as pure Earth (E3) or Earth/Water instead of Earth/Astral, but I used Elf Bane as a guideline.
I've had lots of time to think these through. Sword of Might is basically Girdle of Might in a weapon, like Faithful/Pendant of Luck.
I also happen to like slings.
These would all be pretty basic items as well. #copyitem or #copyweapon, slot change for the item, and the ability to create/describe/add picture to a new magic item.
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June 18th, 2007, 04:42 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Items (brainstorming)
Pan Pipes
Misc very powerful magic item
req: Nature 3, Earth 3, Const 6
Unit heals afflictions
The Caduceus
2-handed artifact weapon
req: Nature 7, Water 7, Const 8
Does no damage, units struck in combat with the Caduceus are healed as per the spell-even undead, demons, and unliving/constructs
Cursed (cannot be unequipped), allows wielder to heal living troops (as per Fairy Queen, etc) in the same province
Wielder does not age, heals afflictions, and regenerates (25%)
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You've sailed off the edge of the map--here there be badgers!
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June 18th, 2007, 05:16 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: Items (brainstorming)
I'm not sure if items can enable orders (no existing item gives the ability to heal battle afflictions.)
I assume that while weapons can be given the ability to inflict healing damage (which is just another damage type), I don't think that the AI is presently set up to use them on friends, so the cadeuceus would probably have to give a healing-type item spell.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 18th, 2007, 05:49 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Items (brainstorming)
Well, if it can't be done, it can't be done. Regardless, I think it would make a good, "Dominionesque" artifact, if it can be done.
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You've sailed off the edge of the map--here there be badgers!
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June 19th, 2007, 02:21 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Items (brainstorming)
I'd hope to flesh out trinkets/lesser magic items, so thats what I'm aiming for, the no-option paths. Not worrying too much about balance, if someone uses it, they can tweak it however they want. I'm just brainstorming, not planning to mod it. I'll have particular trouble coming up blood ideas.
Blade of Bone - Damage 5, Length 1. Effectively, a short sword for when nothing else is available. If the wielder also wears the skull talisman, kills will animate as skeletons.
Wind Lash - Damage 0, Length 7, Attack 3
No weapons can repel the Wind Lash.
Alternate A: Damage 2, strength not added, armor negating, length 7, attack 3, attacks 3 times. Occasional open-ended roll can turn out very good.
Blood - Vampire's Teeth (misc)
Unfortunately, these dentures don't make you a vampire, just a wannabe. No immortality, no life drain, but you do get a bite attack. Affected by strength, easily deterred by anybody with a beating stick (range 0). Will decrease credibility (leadership goes down).
Shield of Wind - 0 protection (its made of air), parry 10, defense 4.
It cannot stop a blow, but turn it aside. As description text, steal some Zen/Taoist phrase. There's one on the tip of my tongue, but I just can't recall.
Turtle Shield - Takes on traits of turtle, including speed. Doesn't have much parry (small) but does increase natural protection by 2, or to a minimum of 5.
Hot Plate of Champions - This shield also removes the coldblooded trait.
Shield of Ribs - this shield stinks at catching arrows, but can deflect blows. Good defense, acceptable protection, etc.
Forge it with Blood and Death, and it comes with flesh still on it. Much better parry score, good protection, unquestionably disgusting, more encumbrance.
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June 20th, 2007, 03:03 PM
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Corporal
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Join Date: Sep 2004
Location: US-Eastern (Raleigh,NC)
Posts: 91
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Re: Items (brainstorming)
There are several "historical" magic items which would make good artifact additions I think, but these can't be done based on what attributes can be modded or affected by items:
The Tarnhelm (A5 E4)
Adds glamour, stealth, and flight
maybe .secondshape Dragon to represent shapeshifting
The Palladium (N6 S3)
Large misc slot item (maybe 2 slots like the Arc)
Provides gigantic Supply and Fort Defence and Valor ++
Bag of Dragon's Teeth (F5 E2)
In combat, summons Heavy Infantry, or maybe Myrmidons
"Caladbolg" sword (E6)
Armor negating and area attack hits 3 squares
(one blow chopped off the tops of 3 hills)
We should have some more artifact ranged weapons, and some non-western legend items like Persian: Cup of Jamshid or Flying Throne of Kai Kavus. There's a good list for looking over at wikipedia.
Sill
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June 20th, 2007, 03:47 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: Items (brainstorming)
Along that line, how about a "Roc's Egg shell". Give it the ability to cast Dome of Solid Air, and the wielder may be attacked by djinni/genies.
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