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  #11  
Old March 11th, 2007, 01:23 AM

Xietor Xietor is offline
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Default Re: FIXED MAPS: Cradle & Parganos

gets what they deserve? Anyway you did a great job edi! I did not mean to imply you did not. Thanks for the fix, i just did not know if anything more could be done to it.

I have typically liked crowded maps with many players. it is just a matter of play style.
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  #12  
Old March 11th, 2007, 05:11 AM
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Default Re: FIXED MAPS: Cradle & Parganos

Okay. Thanks.

As for the gets what they deserve comment, I personally don't like a too crowded map, but each to his own.

I took another look at the map and actually made Phelos and Terek nostarts and noticed that North Hengewood (in the forest in the west on the north continent) was for some reason a nostart despite being a landlocked forest with 5 neighbors and nothing special otherwise. Making it startable solves any problems in that section of the map WRT too few nostarts in that forest.

I debated whether or not to make 201 Keeth (up near Red Lake in the NW corner) a nostart becasue it is a coastal province and in LA games Atlatntis could start there, leaving them landlocked with no access to the actual seas. I decided against it for the time being and that could be fixed by giving Red Lake a sea neighbor down the river. Right now, I'm leaving it as is.

Attachment in the first post updated.

Edi
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  #13  
Old March 11th, 2007, 07:03 PM

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Default Re: FIXED MAPS: Cradle & Parganos

Ok I ma playing the newly edited map now and it is even better! I am limiting my opponents to a modest 15. heh.
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  #14  
Old March 20th, 2007, 03:30 PM
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Default Re: FIXED MAPS: Cradle & Parganos

Thanks, Edi! Now, if you don't mind, would you clean up all the dirty dishes left over from the big dinner I cooked last night?

These were supposed to have been fixed long ago, I'm not sure how they made it into the release. Apologies to everyone for any frustrations those stupid errors may have caused, and seriously: THANK YOU EDI!
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  #15  
Old March 20th, 2007, 04:29 PM
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Default Re: FIXED MAPS: Cradle & Parganos

*curls up in front of the warm glow of Jason's post*

Hey, no problem with the maps. You're welcome.

The dirty dishes, now, THOSE are out of the question. I think the Other Half will have some more of those left for me to do when I get back home from work.



By the way, did you take a look at the fixed files to see if the modifications are all okay?
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  #16  
Old March 23rd, 2007, 07:16 PM
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Default Re: FIXED MAPS: Cradle & Parganos

Thanks for the fix, Edi !
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