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  #1  
Old October 15th, 2008, 02:17 AM
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Ballbarian Ballbarian is offline
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Default Re: RanDom - SemiRandomizer and Dom3 random map gen...

The version in this thread is really old.
For the latest version, see the link in my sig.
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  #2  
Old October 18th, 2008, 02:19 AM

MadFrancis MadFrancis is offline
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Default Re: RanDom - SemiRandomizer and Dom3 random map gen...

Quote:
Originally Posted by Ballbarian View Post
The version in this thread is really old.
For the latest version, see the link in my sig.
Thanks. Works like a charm now.
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  #3  
Old October 22nd, 2008, 01:06 PM

Bomshanka Bomshanka is offline
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Default Re: RanDom - SemiRandomizer and Dom3 random map gen...

Hello Ballbarian and others who might answer this

Whenever I try to make a map of relatively large size (+1000) I always end up with a map where the forest is missing on the upper half like in the image below...
What am i doing wrong? - my settings are as below:

Edit: and btw my experience is that it doesn't matter if the terrain adds up to 100% or exceeds it...


Thanks -
/Bomshanka
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ID:	7149   Click image for larger version

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ID:	7150  

Last edited by Bomshanka; October 22nd, 2008 at 01:09 PM..
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  #4  
Old October 22nd, 2008, 02:48 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: RanDom - SemiRandomizer and Dom3 random map gen...

Looks like it might be a problem with lack of computer memory.

And yes, good point. The percentages can exceed 100%. Thats because Dom3 can mix terrains within a province. So if you said that you wanted 60% forest and 60% mountain then you would end up getting many provinces that are both forest and mountain.
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Old October 23rd, 2008, 04:27 AM

Bomshanka Bomshanka is offline
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Default Re: RanDom - SemiRandomizer and Dom3 random map gen...

Hi Gandalf

Thanks for your swift reply - I played around with it for a bit and i seems that if I keep below a total of around 90% it looks fine with these sizes
- and maybe it is true that memory could be an issue, though i've had a look at consumption and RanDom uses about 560.000KB at peak which is alot but I have 2 GB on this machine so it should not be a problem - what i found out also is that the mess-up is more significant if I minimize the program while generating...
Im not sure - but i managed to make a nice looking map after a couple of hours

/Bomshanka
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Old October 23rd, 2008, 07:44 AM
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Default Re: RanDom - SemiRandomizer and Dom3 random map gen...

I wouldn't be amazed if there are limits to the number of sprites that are drawn during random map generation.

Quote:
Originally Posted by Bomshanka View Post
Im not sure - but i managed to make a nice looking map after a couple of hours
You're crazy. The random map generator is known to be quite inefficient in places, I hope somebody comes up with something better soon. Would already help if you could decouple the separate phases from each other, but I guess that isn't really possible.
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