.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 2nd, 2006, 09:38 PM
Baal's Avatar

Baal Baal is offline
Sergeant
 
Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
Baal is on a distinguished road
Default Various Issues Gameplay issues

I've noticed that marking the "warp points appear anywhere in the system" option sometimes puts them inside star hexes making them impasses.

Also, I made a carrier and loaded it with fighters. However after one battle the carrier was out of supplies. I can only assume the supplies were used to fuel up the fighters however when the fighters landed again they didn't give them back or as I like to think about it flushed them down the toilet then landed back on the carrier. I stuck 15 Quantum Reactors on the carrier and the thing still takes 2 turns just to get enough fuel to move more than 1 hex.

Weapons seem remarkable overpower at higher level while armor does not do the same. I was really hoping for more of an idea of limited returns on further research that makes you want to stop researching a field rather than research it out.

For example: Have research cost increase in the fashion it does currently but make higher level weapons eventually plateau to the point where higher tech field do not actually give you more advanced weapons/items.

That last one is really more of a mod correction but I still thought I should throw it out there.
Reply With Quote
  #2  
Old November 2nd, 2006, 09:45 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Various Issues Gameplay issues

1. fixed in the next patch. Amusingly enough you CAN go through this warp points..just only in one direction.

2. Fighters use a massive amount of supplies, yes.

3. Stock isn't very well balanced. Fortunately it only gets really broken in an all-tech game.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #3  
Old November 2nd, 2006, 10:02 PM
Baal's Avatar

Baal Baal is offline
Sergeant
 
Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
Baal is on a distinguished road
Default Re: Various Issues Gameplay issues

So what is the solution to using carriers? I consider the disappearance of supplies after being transfered onto fighters a bug.
Reply With Quote
  #4  
Old November 2nd, 2006, 10:16 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Various Issues Gameplay issues

You could mod in some supply generation to the carrier hulls as a temporary workaround (or use a lot of such comps on their designs).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old November 3rd, 2006, 02:28 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Various Issues Gameplay issues

Also, it is better than having fighters get magical free supplies and ordnance every time they're launched.
Reply With Quote
  #6  
Old November 4th, 2006, 09:11 AM
Intimidator's Avatar

Intimidator Intimidator is offline
First Lieutenant
 
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
Intimidator is on a distinguished road
Default Re: Various Issues Gameplay issues

Or use the real-world-solution, add supplyships..........................
Reply With Quote
  #7  
Old November 4th, 2006, 03:11 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Various Issues Gameplay issues

Supplies do not get returned to the carrier though, so there is a huge hole in the system... Fighters need to return the supplies when they are recovered, since cargo items can't track supplies.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #8  
Old November 4th, 2006, 04:39 PM

Thy_Reaper Thy_Reaper is offline
Private
 
Join Date: Oct 2006
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
Thy_Reaper is on a distinguished road
Default Re: Various Issues Gameplay issues

This definitely seems like the biggest problem. A carrier could supply several battles if fighters returned what they didn't use, and it would be able to move after a long fight.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.