To recap (and avoid lockdown city), the initial suggestions fundamentally were:
* CHANGE "There was a battle in Ipriscia" TO "We won a battle in Ipriscia"/"We lost a battle in Ipriscia" respectively
* CHANGE "Methone has cast auspex" TO "Methone found no/2 sites in Ipriscia with auspex."
* CHANGE "A sneaking enemy was discovered" TO "A sneaking enemy was defeated by/escaped from"
* CHANGE "An unexpected event has occured in Olypha" TO "Unexpectedly, an ill omen was seen in Olypha."
From a newbie's perspective, these suggestions seem spot on, and I could give a LOT more just from what I have seen in my games. I would dearly love more informative messages.
I think most people here are in agreement, no?
But, yes, there was a dispute. The controversy, as far as I can tell, is more about how much detail people want to see about the outcomes of battles. They don't want to lose the suspense of knowing how a battle went or watching the battle play out.
This could be solved, as suggested by the above post, by having a toggle.
Overall, it's hard for me to think of any situation where more accurate and more concise information is not desirable. And, from a newbie's perspective, I would REALLY like more informative messages. As it is, I have to hunt and peck to figure out what happened each turn, because I am still new to the game. But I doubt that is a desirable outcome, from a game design perspective. Why make people work hard for information?
I mean, it really seems like an easy and logical fix...almost as obvious as fixing some of the humorous english in the text...