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  #11  
Old October 6th, 2006, 05:36 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Tank Speeds too slow?

I'd say the inf speeds are a bit too optmistic and upped for game requirements and balance Your average grunt is going to hump certan load and it's hard to run with that over long distances
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  #12  
Old October 8th, 2006, 02:29 PM
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Marcello Marcello is offline
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Default Re: Tank Speeds too slow?

By the way, is there some convention for trucks, utility cars and such or can I use the "max km/h speed divided by 3"?
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Old October 8th, 2006, 05:02 PM
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Mobhack Mobhack is offline
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Default Re: Tank Speeds too slow?

Since that is the base formula we give in the mobhack help - then use that as a first cut for road speed. Also - if the thing already exists, in another OOB - use its figures etc. Then remeber that tracks and multiple wheel drive cost 2MP for a clear terain hex, 2WD take 3 etc.

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