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View Poll Results: Should treelords have the immobile flag?
Yes 18 54.55%
No 15 45.45%
Voters: 33. You may not vote on this poll

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  #41  
Old January 26th, 2006, 09:59 AM
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Olive Olive is offline
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Default Re: Treelords in Conceptual Balance

i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.

If he is able to cast teleport, he can also teleport his roots and slip it in the ground.
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  #42  
Old January 26th, 2006, 12:51 PM
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Cainehill Cainehill is offline
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Default Re: Treelords in Conceptual Balance

Quote:
Olive said:
i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.

If he is able to cast teleport, he can also teleport his roots and slip it in the ground.
Sure - via the nature / forest spell Faery Trod. But not to float around on a flying carpet, which is a current exploit in some versions of the CB mod prior to 5.2.

Via teleport though, if someone were to empower a Treelord with astral magic? No. Yes, he can teleport himself, but all his roots above ground would be a problem - especially teleporting into mountains, castles, or (heh heh) the sea.
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  #43  
Old January 26th, 2006, 02:07 PM

quantum_mechani quantum_mechani is offline
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Default Re: Treelords in Conceptual Balance

Quote:
Cainehill said:
Quote:
Olive said:
i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.

If he is able to cast teleport, he can also teleport his roots and slip it in the ground.
Sure - via the nature / forest spell Faery Trod. But not to float around on a flying carpet, which is a current exploit in some versions of the CB mod prior to 5.2.

Via teleport though, if someone were to empower a Treelord with astral magic? No. Yes, he can teleport himself, but all his roots above ground would be a problem - especially teleporting into mountains, castles, or (heh heh) the sea.
Actually, even with immobile, I believe empowering with astral would allow teleporting (just like most immobile pretenders).
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  #44  
Old February 4th, 2006, 02:46 PM
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mathusalem mathusalem is offline
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Default Re: Treelords in Conceptual Balance

if you want to move a treelord, use Transformation ;-)
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  #45  
Old February 4th, 2006, 06:16 PM
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Vicious Love Vicious Love is offline
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Default Re: Treelords in Conceptual Balance

Quote:
Olive said:
i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.

If he is able to cast teleport, he can also teleport his roots and slip it in the ground.
As Cainehill mentioned, teleportation isn't the issue. Still, you'd think something with such an enduring magical connection to the soil wouldn't be able to uproot itself on a whim. I mean, I can see the whole forest kinda shifting around it, since the trees don't mess with the treelord, but I still can't see it getting used to a new province in less than a century or two without bringing at last half of its old province along for the ride.

Also,
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  #46  
Old February 4th, 2006, 07:12 PM

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Default Re: Treelords in Conceptual Balance

Could we stop these kinda ridiculous disputes about what could or not do a Treelord if ever a such thing existed ?

IMO the question is to know if, *in the Dom2 game*, a Treelord should or not be tagged immobile for gameplay, interest and balance. The rest is really useless babble ...
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  #47  
Old February 6th, 2006, 12:20 PM

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Default Re: Treelords in Conceptual Balance

I have photographic evidence of treelords using flying carpets in real life, so that should settle this dispute
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  #48  
Old February 6th, 2006, 02:08 PM

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Default Re: Treelords in Conceptual Balance

show us them then but i agree that we need to stop these 'trees cant fly' comments. for balance and thematic reasons though id say immobile and stay that way.
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  #49  
Old February 7th, 2006, 11:51 AM

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Default Re: Treelords in Conceptual Balance

Re: Treelord teleportation: anyone ever read SWAMP THING?
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  #50  
Old February 9th, 2006, 04:54 PM
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Default Re: Treelords in Conceptual Balance

Heh! Precisely what I thought of when I first read this thread. Still, it could go either way, thematically. There's still something odd about the Treelord going through the gate, as opposed to simply being the gate. Deep bloody roots.
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