.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 18th, 2005, 06:22 AM

Frederick_d_Ohlmann Frederick_d_Ohlmann is offline
Corporal
 
Join Date: Feb 2005
Location: In my interdimensionnal base
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Frederick_d_Ohlmann is on a distinguished road
Default Strange result with fighter simulation

I am playing a game where I kick tha AI off mainly with my Temporal Fighter. But after running some test using the simulator, I have seen that my carrier loaded with no optimizes bomber were kicking the bass of my regular Dreadnought ! As I never seen in stock game fighter being very efficient without massive outnumbering I'm very surprised.

Dreadnought design : (temporal Xiati)

B/LS/CQ
MC
Security Station
ECM/Combat Sensor
1 fuel tank
4 engine+solar sail
3 Phased shield generator at max level
9 PDC
5 Heavy Time distortion Burst
5 Heavy APB XII
1 Meson blaster

Temporal bomber :
Cockpit+Life support
1 shield generator
1 Time Distortion Burst
1 Graviton Cannon
afterburner and sensor
max engine

3 heavy carrier fully loaded with those bomber kick easily the *** of 7 of these Dreadnought - for a price somewhat equal.

Are my design this bad or it is just that fighter are underestimated ?
Reply With Quote
  #2  
Old April 18th, 2005, 07:38 AM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: Strange result with fighter simulation

Your dreadnoughts need some multiplex tracking. Replace a few weapons with one component each of scattering armor and stealth armor. Also, make sure your strategy is set with "nearest" as the highest priority below "has weapons". With these changes, the dreadnoughts hardly ever lose more than 1 of the 7 while completely obliterating the carriers and all their fighters.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.