That only works in combat replays. In actual tactical combat or in the simulator, anytime something moves or shoots that's not in view, the view gets recentered on that thing.
douglas said:
That only works in combat replays. In actual tactical combat or in the simulator, anytime something moves or shoots that's not in view, the view gets recentered on that thing.
There is also a "Center on Active ship" button that can be turned off to speed up this bottleneck.
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I agree that there's a lot of optimization to be done in the code in battles.
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