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  #1  
Old February 22nd, 2005, 06:08 PM

luke_slovakian luke_slovakian is offline
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Default Re: Ending combat

HAHA 3 1/2 hours that is great...that is why you do it

yourself or you let them do it in the beginning:
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Old February 22nd, 2005, 07:04 PM
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Default Re: Ending combat

That only works in combat replays. In actual tactical combat or in the simulator, anytime something moves or shoots that's not in view, the view gets recentered on that thing.
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Old February 22nd, 2005, 07:15 PM
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Parasite Parasite is offline
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Default Re: Ending combat

Quote:
douglas said:
That only works in combat replays. In actual tactical combat or in the simulator, anytime something moves or shoots that's not in view, the view gets recentered on that thing.
There is also a "Center on Active ship" button that can be turned off to speed up this bottleneck.
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Old February 25th, 2005, 09:48 AM
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Default Re: Ending combat

I agree that there's a lot of optimization to be done in the code in battles.
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