.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 31st, 2005, 05:03 PM

jeffr jeffr is offline
Sergeant
 
Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
jeffr is on a distinguished road
Default reducing protection, multiple attacks/round

I attacked a few Bane Lords that had a protection of ~25 and luck pendants with about 80 longbowmen with flaming arrows. As the Bane Lords drew closer, many arrows would hit a Bane Lord in a combat round. Yet, they took almost no damage.

I thought that each attack after the first one reduces the protection of the unit by one. So, lets say 40 arrows hit the Bane Lord square. Of these 30 hit the Bane Lord (just guessing here on the 30 out of 40, don't know the formula). 15 get through the luck shield. Shouldn't 15 flame arrows do some damage to a ~25 protection unit?

Or am I wrong about missiles reducing the protection by 1 on each successive hit in a combat round? Is this only with melee attacks?

Do the missiles (or a melee attack, for that matter) have to cause damage before reducing the protection, or do they just have to hit?
Reply With Quote
  #2  
Old January 31st, 2005, 05:19 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: reducing protection, multiple attacks/round

It is defence that is lowered when facing multiple enemies, and it affects only melee combat. I do not recall how exactly it works, however.

Protection can be reduced through fatigue (as attack and defence), but being surrounded by a mob does not lower protection.
Reply With Quote
  #3  
Old January 31st, 2005, 05:20 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: reducing protection, multiple attacks/round

I think it's a reduction to _defense_ (not protection) per _melee_ attack.

_Protection_ is reduced by the target's fatigue.

Missile attacks also ignore _defense_, though not _protection_ nor shields.

Did the Bane Lord have any fire resistance?

(I've killed SC pretenders with enough non-flaming composite bows...)

However that's just due to eventual good hits through luck, not due to any kind of protection reduction, I think.

PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.