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  #11  
Old July 24th, 2001, 01:40 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Star Trek Based Tech Mod

quote:
Yeah, its just a ship set. No AI though, I suck at that at the moment. It might take a month or so, but I�ll get it done!
I would suggest taking a stock AI, run it through my AI Patcher, then modding it to fit your shipset.

------------------
The latest info onPirates & Nomads (forum thread).
-<Download V2.0>-
-<Download V1.6>-
-<Download compatible EMPs for P&N v1.6>-
-<SJs latest AI Patcher>-
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  #12  
Old March 20th, 2002, 01:17 AM

chuck chuck is offline
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Default Re: Star Trek Based Tech Mod

just wondering, does anyone have the mods done? If you are can you upload the file because I can't find anyone that have a tech tree mod.
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  #13  
Old March 20th, 2002, 06:49 AM

Rlaney Rlaney is offline
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Default Re: Star Trek Based Tech Mod

Hey S.J. What does your ai patcher do? Is it just a tool to convert standard races to gold or does it actually help modify ai files without having to open every .txt doc for every ai and going line by line? If anyone has such a tool please be so good as to upload it or e-mail it to me. I'm goin blind from trying to adjust 5 files apiece for 20 races.
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  #14  
Old March 21st, 2002, 02:50 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Star Trek Based Tech Mod

The AI patcher allows you to browse through your hard drive, and when you get to an AI, you simply press the big "Patch this AI" button. All the .txt files are edited automatically.

It currently supports "P&N v2" and "Generic QNP", but other mods can be added.
All I need is a set of logical steps on how to patch the file. "How to patch for dummies" style is best, since I'm trying to automate it.

Adding a Classic->Gold option is a good idea.

EDIT: Find the file in the downloads section of my P&N page, here

[ 20 March 2002: Message edited by: Suicide Junkie ]

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  #15  
Old March 21st, 2002, 06:32 PM

Andr�s Andrés is offline
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Default Re: Star Trek Based Tech Mod

Please consider the Sci-Fi crossover mod as a second objective when you make this mod.
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