Re: Gem Limit Cap?
Yes I ran into this cap in a multiplayer game a little while back. It's quite interesting. The limited vault space makes turning over your inventory every turn very important.
What FoA does is that it vastly decreases the time it takes on to get to the point where you are turning over your vault every turn. I think it took me something like 10 turns ( maybe 8, can't remember )to go from no clamming/contracts/fetishes to turning over my vault every turn. I then quit about 10 turns later. With about 1000 ( maybe I exagerate, but it was well over 500 ) fetishes the micromangement was crazy.
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