.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old January 20th, 2005, 02:17 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Gem Limit Cap?

Yes I ran into this cap in a multiplayer game a little while back. It's quite interesting. The limited vault space makes turning over your inventory every turn very important.

What FoA does is that it vastly decreases the time it takes on to get to the point where you are turning over your vault every turn. I think it took me something like 10 turns ( maybe 8, can't remember )to go from no clamming/contracts/fetishes to turning over my vault every turn. I then quit about 10 turns later. With about 1000 ( maybe I exagerate, but it was well over 500 ) fetishes the micromangement was crazy.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.