.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old August 9th, 2004, 09:31 AM

deccan deccan is offline
Major
 
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
deccan is on a distinguished road
Default AI difficulty levels

I'd like to know how the different difficulty levels actually alter the AI. Does it get bonuses, or get smarter? Also, is there no way to make an SP game with completely random AI players? Thanks.
__________________
calltoreason.org
Reply With Quote
  #2  
Old August 9th, 2004, 09:34 AM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: AI difficulty levels

I recall that someone posted in an older thread that the different settings will only affect the number of creation points the AI is able to spent on its pretender. Search for this for more info...
Reply With Quote
  #3  
Old August 9th, 2004, 10:29 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: AI difficulty levels

Normal AI means it gets the same number of points for castle/scales/pretender as you do. Weak gets less, Hard gets more than you. The AI's "intelligence" is mostly by being random. Such as, it wanders its armies so that you cant figure out where to meet it in battle.

The game itself has no option for random opponents but visit the Random Support Site at www.dom2minions.com
There are .map files you can download there which will use the Aran map that you got with the game and start a game with random opponents (they are also randomly allied with each other). Since its only possible to do it with a .map file, those files are re-rolled every day with new opponents.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old August 9th, 2004, 10:57 AM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: AI difficulty levels

The Ai gets discounts on spells and troops as well at higher AI difficulties.
Reply With Quote
  #5  
Old August 9th, 2004, 11:48 AM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: AI difficulty levels

Quote:
The Ai gets discounts on spells and troops as well at higher AI difficulties.
This answer is very interesting, primarily because threads like this have been up for months and months and, so far, the only canonical answer we have seen is "AI gets more (or less) points to spend during pretender creation".
But now you say that troops and spells are discounted?
Yikes!
Does that mean that (some? all? which?) spells are researched more easily? That they are cast more easily? That troops cost less gold? Less resources? Only in certain places??
Yikes ... my head is spinning!
Reply With Quote
  #6  
Old August 9th, 2004, 01:05 PM
Demosthenes's Avatar

Demosthenes Demosthenes is offline
Corporal
 
Join Date: Feb 2004
Location: San Diego, CA
Posts: 89
Thanks: 0
Thanked 0 Times in 0 Posts
Demosthenes is on a distinguished road
Default Re: AI difficulty levels

First time I've seen that response indeed.

Hmmm. Very interesting.
Reply With Quote
  #7  
Old August 9th, 2004, 01:09 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: AI difficulty levels

I do not know where you got this 'canon' answer but for example here, almost a year ago I stated that5 the AI got resource and design bonus points.

http://69.56.133.54:81/threads/showf...ev=#Post230190

I have not looked further but as I recall I have stated it on other occasions as well. I also believe it had been stated by JK on at least one occasion, and probably by Kristoffer as well. This discussion is old and I thought it was over and done with.
Reply With Quote
  #8  
Old August 9th, 2004, 01:25 PM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: AI difficulty levels

Exactly how much more are we talking about? 10%? 50%? 100%?
Reply With Quote
  #9  
Old August 9th, 2004, 01:33 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: AI difficulty levels

Its such a shame that even in dom2 the AI cheats...
I know its already like that in most games, but somehow I expected the AI in dom2 not to cheat...
The devs of each game should compile a list of the benefits the different AIs get...
A %age would be nice in this particular case, if possible =P
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #10  
Old August 9th, 2004, 01:38 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: AI difficulty levels

Shrug, I do not even think cheat is properly an applicable term for AI handicap. The AI is not a player. At best it is an intresting obstacle, as a human you will never play on an even playing field with a computer in games with the sort of complesxity of dom2.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.