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June 4th, 2001, 05:33 PM
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General
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Re: Population Disappearing?
quote: Originally posted by dominion:
There is a cap in the initial population size for colonization (e.g., 100 million initial colonizing but 500 million capacity max for a breathable tiny planet).
Tiny - 100
Small - 200
Medium - 300
Large - 400
Huge - 500
You shouldn't supply more than that # of people on the ship. Put some mines/fighters/satellites in the extra cargo space.
Unless something has changed recently this is not a limit on new colony size with your OWN race but on new colony size with another race, a 'subjugated' race that breathes a different atmosphere. I've filled 'super' colony ships with 1000 population or more and they work fine -- provided it is your ORIGINAL population.
Notice that these limits you have 'discovered' are the size of a DOMED colony on the given planet? This is the key.
The problem is that the game doesn't account for the race of the population you are using. It always assumes you are using your default race. For example, you'll see the red and blue 'stars' next to colonizable planets (if you have this enabled) ONLY according to their suitability for your default race. Well, when a new colony is created it is ASSUMED to be for your default race. If the planet atmosphere is not breathable by your default race, the colony is ASSUMED to be domed and its population limit set accordingly. Then when the population is transfered from the colonizer it will 'choke' when it hits that limit. I had the same problem with transports once. I created colonies with 0 population because I had just acquired the population that could breathe the atmosphere and didn't want to have to do the 'exchange" thing with a transport. I used the <d>rop population to send them directly to the empty colonies but when they arrived only the equivalent of the DOMED population was actually dropped. The rest stayed on the transport. I had to manually drop the rest. I reported this to MM but have not tested since. I guess he didn't fix it.
[This message has been edited by Baron Munchausen (edited 04 June 2001).]
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June 4th, 2001, 10:35 PM
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Re: Population Disappearing?
I always colonize breathable planets (with the green * next to it). The limit is always there. Try colonizing a medium planet (breathable); the cap is 300 million (initial population).
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"Inter Arma Enim Silent Leges"
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Inter Arma Enim Silent Leges
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June 5th, 2001, 01:47 AM
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Re: Population Disappearing?
I thought I had colonized a Ring World before with a colonizer I config'd to hold 1000M pop. I'm pretty sure all colonists 'made it'. Does anyone know the limit for the RW or SW? ...and if this feature / bug is patch specific???
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June 5th, 2001, 07:59 PM
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Re: Population Disappearing?
(warning: OT post...)
dominion: what's your sig mean? I think I've seen that quote in an ad for a computer game, but I can't remember which one...
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June 5th, 2001, 09:01 PM
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Re: Population Disappearing?
My experience has been similar to what Baron M. sees.
By the way Baron, I see you joined the SETI group....
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June 5th, 2001, 10:19 PM
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Re: Population Disappearing?
quote: Originally posted by DirectorTsaarx:
(warning: OT post...)
dominion: what's your sig mean? I think I've seen that quote in an ad for a computer game, but I can't remember which one...
It's Latin. There are lots of great quotes in Latin. There are various ways to translate any given saying, of course.
'Corruptissima republica, plurimae leges' = "The more corrupt the goverment, the more laws it has" or "The more corrupt the state, the more laws proliferate" and a few other variations.
'Inter Arma Enim Silent Leges' = "In the face of arms the law is silent" -- i.e., having the law on your side doesn't help if the other guy has got the guns.
[This message has been edited by Baron Munchausen (edited 05 June 2001).]
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June 5th, 2001, 10:25 PM
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Re: Population Disappearing?
quote: Originally posted by rdouglass:
My experience has been similar to what Baron M. sees.
By the way Baron, I see you joined the SETI group....
Yeah, I finally joined thinking all but the top two members were inactive and I'd be up there near the top in short order, but one other has suddenly gotten active again & I'm racing to catch him. Is that you? I think I'd have to leave my machine running 24 hours to really catch him, he's apparently also got a new machine as his average time per work unit is dropping.
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June 5th, 2001, 10:34 PM
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Re: Population Disappearing?
quote: Originally posted by DirectorTsaarx:
(warning: OT post...)
dominion: what's your sig mean? I think I've seen that quote in an ad for a computer game, but I can't remember which one...
It's from a episode of Star Trek Deep Space Nine and the interpretation is "In times of war, the laws fall silent". An admiral was trying to justify certain acts during the Dominion War.
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"Inter Arma Enim Silent Leges"
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Inter Arma Enim Silent Leges
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June 6th, 2001, 04:20 AM
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Re: Population Disappearing?
Did an experiment today, and it backs up Dominion's findings, actually. Using my native population -- straight from the homeword -- and large transports with colony modules on them, I colonized each different size of planet. The 100, 200, et al. colonization limit held true, and there was no captured population in the equation. And yes, I was colonizing green-star planets.
Didn't try it with a ringworld, however. Be interesting to see if the 500 colonization limit doubled or disappeared.
[This message has been edited by Droplede (edited 06 June 2001).]
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June 6th, 2001, 04:09 PM
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Re: Population Disappearing?
quote: Originally posted by Baron Munchausen:
[B}...one other has suddenly gotten active again & I'm racing to catch him. Is that you..[/b]
Nope, I'm the one currently on top...
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