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  #31  
Old May 9th, 2001, 01:23 AM

Nitram Draw Nitram Draw is offline
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Default Re: Starting facs for homeworlds...

Unfortunately there doesn't seem to be much flexibility in the starting facilities.
Maybe this should be suggested for a patch/expansion pack.
I would like to be able to build a "ship building" colony with multiple shipyards, even if there were limits on how many could be placed per planet.

[This message has been edited by Nitram Draw (edited 08 May 2001).]
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  #32  
Old May 9th, 2001, 10:31 PM

Trachmyr Trachmyr is offline
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Default Re: Starting facs for homeworlds...

The easiest solution to this is if MM would implement a new HOMEWORLD colony design for STARTING planets. Seems like it'd be fairly simple too.
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  #33  
Old May 10th, 2001, 01:29 AM

Marty Ward Marty Ward is offline
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Default Re: Starting facs for homeworlds...

That would be nice, espescially if you could designate the mix. Organic races may want more than one farm for example.
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  #34  
Old May 10th, 2001, 09:40 AM
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dogscoff dogscoff is offline
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Default Re: Starting facs for homeworlds...

And primitive races would not want spaceyards or research facilities.

How about if each AI had txt file to specify what facilities they start with, and human players had an extra screen in the game setup? A default could be used for quick start / missing AI files.

[This message has been edited by dogscoff (edited 10 May 2001).]
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