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June 9th, 2004, 12:58 AM
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Private
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Join Date: Nov 2003
Location: Canada
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ExMod 1.12has arived
Download ExMod
This mod requires
image mod pack
(planet mod pack, comp mod pack, facility mod pack)
plz, tell me what you think
(btw, play on high technology cost and it KILLS the 'tech race')
I'm sure this isn't as good as the adamant mod, and i did rip of many ideas from other mods (if you want me to take them out, just ask me) but its my own little mod and i lie it =P. Please tell me what you think =)
[ June 29, 2004, 23:07: Message edited by: The Frenchmen ]
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June 9th, 2004, 01:03 AM
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Shrapnel Fanatic
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Re: ExMod 1.09 has arived
I just downloaded it and will give it a spin but from what I see it looks like it will be a interesting and fun mod to play.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 9th, 2004, 02:05 AM
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Private
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Re: ExMod 1.09 has arived
i thought i should add, remote mining is a major part of this mod =)
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June 9th, 2004, 02:29 AM
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Shrapnel Fanatic
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Re: ExMod 1.09 has arived
So far so good. Very nice work here TF. Very nice indeed.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 9th, 2004, 02:37 AM
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Lieutenant Colonel
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Re: ExMod 1.09 has arived
If I am not mistaken, the zip file is set to overwrite the main se4 Data files, you may want the MOD to have its own folder TF. Then a PATH.txt to take us there.
[ June 09, 2004, 01:48: Message edited by: JLS ]
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June 9th, 2004, 02:53 AM
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Shrapnel Fanatic
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Re: ExMod 1.09 has arived
I unzipped it into a seperate folder so this did not effect me. But good point.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 9th, 2004, 03:01 AM
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Lieutenant Colonel
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Re: ExMod 1.09 has arived
As did I; however, TF you will need to add some more folders to your future directory; otherwise, se4 may error�
[ June 09, 2004, 15:23: Message edited by: JLS ]
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June 9th, 2004, 08:49 AM
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Second Lieutenant
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Re: ExMod 1.09 has arived
Good work though you may want to make modifications (expand the mines tech tree) to say 8 levels.
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June 9th, 2004, 04:09 PM
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Lieutenant Colonel
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Re: ExMod 1.09 has arived
Frenchmen, this is a fun mod. Nice job.
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June 9th, 2004, 08:21 PM
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Shrapnel Fanatic
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Re: ExMod 1.09 has arived
What would you like your mod's entry on SE4 Mods List to say?
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