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  #1  
Old April 2nd, 2004, 08:47 AM

trooper trooper is offline
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Default intelligence and stealth

One thing I've always been unable to figure out : when you complete an intel project and when it fails (I suppose that occurs when the ennemy has more points available in counter intelligence projects than the points spent in the attacks he has to face during the turn ) does the ennemy always known that an attack has occured, and who launched it (whatever the intel project type). Same question if the project succeed (communication taps, sabotage...) ?
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Old April 2nd, 2004, 03:14 PM

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Default Re: intelligence and stealth

I think it have to do with the level of counter-intelligence proyect being used. My guess is that a level 3 gives you more info than a level 1 or 2.

[ April 02, 2004, 14:39: Message edited by: Yef ]
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Old April 2nd, 2004, 04:35 PM
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Default Re: intelligence and stealth

Look at intelprojects.txt (may be spelled differently). This file tells you who gets Messages and what the Messages contain. CI level is irrelevant.

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Old April 2nd, 2004, 11:35 PM
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Default Re: intelligence and stealth

Quote:
Originally posted by Slick:
Look at intelprojects.txt (may be spelled differently). This file tells you who gets Messages and what the Messages contain. CI level is irrelevant.

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Irrelevant regarding Messages
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Old April 3rd, 2004, 12:06 AM
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Default Re: intelligence and stealth

and Messages is what this thread is about.

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Old April 3rd, 2004, 02:04 AM
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Default Re: intelligence and stealth

That brings up an interesting idea. You could mod different levels of the same intel projects. The lower levels would reveal the actual empire behind the attack, mid level would not reveal the attacker, and maybe higher levels would be blamed on someone else (like Comm Mimic).

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Old April 3rd, 2004, 02:24 AM
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Default Re: intelligence and stealth

'It's all Ur fault!'

'It's not my fault!'

'Of course it's not your fault, it's Ur fault!'

'Make up your mind!'

'My mind is made up, it's Ur fault!'

'It's not my fault!'

Sadely, it took five hours before it was finally communicated that it was EMPIRE Ur's fault.
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Old April 3rd, 2004, 02:58 AM
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Default Re: intelligence and stealth

Quote:
Originally posted by trooper:
One thing I've always been unable to figure out : when you complete an intel project and when it fails (I suppose that occurs when the ennemy has more points available in counter intelligence projects than the points spent in the attacks he has to face during the turn ) does the ennemy always known that an attack has occured, and who launched it (whatever the intel project type). Same question if the project succeed (communication taps, sabotage...) ?
It seems to depend on how much intelligence is generated by the victim.

Early on, with few points, I just get a message that intel was blocked or that someone has done something.

Later, with more facilities built, it says who was suspected.
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