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  #11  
Old March 2nd, 2004, 07:10 AM
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Atrocities Atrocities is offline
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Default Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.

I played the mod and the game for a very long time. My only suggestion would be to have a lot fewer ship classes. To many is to much.
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  #12  
Old March 2nd, 2004, 05:23 PM
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Default Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.

Quote:
Originally posted by bearclaw:
In fact, maybe even another PDC mount that increases damage by about 50% but decreses the range to 2.
PDC V has range of 3, such mount will reduce it to 1. No good

Quote:
Originally posted by Atrocities:
I played the mod and the game for a very long time. My only suggestion would be to have a lot fewer ship classes. To many is to much.
When I tried this mod first time I made an attempt to build a Massive Worldship-35. It was filled with everything you can imagine. It's cost was about 1M min 80k org and 500k rads. And my homeworld (all techs) was going to spend 220 turns on building this monster. I haven't tried to make a retroseries for it, though. But I consider that all hulls after Massive Worldship is a joke.

Ergo, if we want to drive such uberships we need uberSYs and uber resourse extractors. In general we need much more components and facilities (uber too )
You may also increase planet population capasity - to something like 1000 billions of people with huge production bonuses. Sure, it's difficult to imagine such amount of creatures on 1 planet, but nobody told that their life is easy.

Also I'd like to see a Baseship/Worldship sheild and armor mounts.

That'll do for today.

Sorry for all the grammar errors.
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  #13  
Old March 2nd, 2004, 05:25 PM
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Default Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.

Quote:
Originally posted by Atrocities:
I played the mod and the game for a very long time. My only suggestion would be to have a lot fewer ship classes. To many is to much.
There are never too many ship classes!

Those massive worldships are no more a joke than sphereworlds are.

[ March 02, 2004, 16:56: Message edited by: Imperator Fyron ]
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  #14  
Old March 2nd, 2004, 07:29 PM

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Default Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.

Quote:
Originally posted by aiken:
quote:
Originally posted by bearclaw:
In fact, maybe even another PDC mount that increases damage by about 50% but decreses the range to 2.
PDC V has range of 3, such mount will reduce it to 1. No good
I ment for a final range of 2, sorry. Not reduced by 2.

Quote:
Originally posted by Atrocities:
I played the mod and the game for a very long time. My only suggestion would be to have a lot fewer ship classes. To many is to much.
Quote:
When I tried this mod first time I made an attempt to build a Massive Worldship-35. It was filled with everything you can imagine. It's cost was about 1M min 80k org and 500k rads. And my homeworld (all techs) was going to spend 220 turns on building this monster. I haven't tried to make a retroseries for it, though. But I consider that all hulls after Massive Worldship is a joke.
Perhaps that many worldship sizes is a bit much. I think that cutting them down to Tiny,reg, Large, Huge, and Massive could be enough.

Quote:
Ergo, if we want to drive such uberships we need uberSYs and uber resourse extractors. In general we need much more components and facilities (uber too )
This is possible. Maybe not to Uber levels, but at least spectacular.

Quote:
You may also increase planet population capasity - to something like 1000 billions of people with huge production bonuses. Sure, it's difficult to imagine such amount of creatures on 1 planet, but nobody told that their life is easy.
ehh, with Giant and Titanic planets already in the game, I think I'll pass on this one, but the other changes you've posed would make this unnessesry.

Quote:
Also I'd like to see a Baseship/Worldship sheild and armor mounts
That works for me!
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