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  #11  
Old February 22nd, 2004, 07:13 AM
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Default Re: Limit on Warp Points per system?

Yes, that is turtling, and yes, it is bad. Several black marks on your record if you turtle completely.

It actually takes 11 or more systems, because you have to have 10 WPs in each, and you can not create a WP to the system you are in already (meaning it has both ends in the same system).
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  #12  
Old February 22nd, 2004, 12:01 PM
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Default Re: Limit on Warp Points per system?

You will not break communication with other Empires as long as it possible to reach one of your colonies, no matter how complicated this way would be. And you don't necessarily need to have explored the systems on this path.

I admit I don't know what happens if you completely block all your systems save one, but I gather it would still work as long as you retain control of this system. But of course, it would fall under "abusive turtling" as your prospective enemies cannot reach most of your colonies.
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  #13  
Old February 22nd, 2004, 06:05 PM

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Default Re: Limit on Warp Points per system?

Yep, hard coded limit is 10. And there has to be a limit. This is why SE V ought to have an 'off road' method of interstellar travel, like MOO 3. And it might be cool to have 'sleeper ships' and play long slooow games without warp points at all.

Although I'd still like to see Warp Gates, as well.
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  #14  
Old February 22nd, 2004, 06:24 PM
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Default Re: Limit on Warp Points per system?

I consider turtling to be OK IF the person has an objective in doing so. For example, building up a fleet and training it.

However, turtling just to make yourself hang around the game and not be beaten is just plain being a jerk.

That's the difference to me.
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  #15  
Old February 22nd, 2004, 08:05 PM
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Default Re: Limit on Warp Points per system?

Either method of such turtling is being a jerk in my book. Channeling all travel through specific choke points is fine, but completely cutting yourself off is not.
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  #16  
Old February 22nd, 2004, 09:22 PM
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Default Re: Limit on Warp Points per system?

Quote:
Originally posted by Imperator Fyron:
Either method of such turtling is being a jerk in my book. Channeling all travel through specific choke points is fine, but completely cutting yourself off is not.
A difference of opinion noted. And certainly an item listed in another thread as "gamey" (but not with what I would call clarification).
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  #17  
Old February 23rd, 2004, 02:11 AM
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Default Re: Limit on Warp Points per system?

So like everyone is saying... yes interlocking 11 systems lik this is turtling, but intelligence operations will still work against each other. So you can annoy the heck out of him. Unless you shut it off.

If you're in the mood for reprisals, and you have warp point creaters, retrofit to warp point closers, close one of the 10 max warp points, then open your own. Or turtle yourself in with closed warp points and the system shield facility.
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  #18  
Old February 23rd, 2004, 02:34 AM
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Default Re: Limit on Warp Points per system?

Quote:
Originally posted by Alneyan:
You will not break communication with other Empires as long as it possible to reach one of your colonies, no matter how complicated this way would be. And you don't necessarily need to have explored the systems on this path.

I admit I don't know what happens if you completely block all your systems save one, but I gather it would still work as long as you retain control of this system. But of course, it would fall under "abusive turtling" as your prospective enemies cannot reach most of your colonies.
As long as there's one way in, no matter how hard defended. I think it's ok.
But completely turtelling is a booring playstyle.

Another way to turtle withour building warp points is ofcourse to destroy the warp points and build gravitational system shields.

[ February 22, 2004, 12:37: Message edited by: Ruatha ]
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