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  #11  
Old October 30th, 2003, 11:25 PM
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Default Re: Converting shipsets to mods

You can cheat and have the shipsets installed in the stock folder, and then create an empty folder with the same name in the mod's shipset folder. Only those folders in the mod's race folder will be available in-game. If any files are missing from there, it will then look for those files in the equivalent race folder in the stock folders. Of course, you still want some AI that will work with the mod in the mod's race folder (unless it is TDM, where stock AIs can work), or else it will try to use the AI files from the stock folder. But, there is 0 need to duplicate any bitmaps.
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  #12  
Old October 31st, 2003, 01:13 AM

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Default Re: Converting shipsets to mods

Of course, Fyron thanks.
If I understand you and using QBs example.

I put the AST FED Ship Set in se4 Race folder.

Proportions MOD race folder would have FED with only Proportions AI files and no pics.

DevNul Mod race folder would have FED but with only DevNul AI files and no pics.

The same would apply to all MODS in se4 gold main.

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[ October 30, 2003, 23:24: Message edited by: JLS ]
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  #13  
Old October 31st, 2003, 11:45 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: Converting shipsets to mods

All I have to do now is put all the Star Trek Ship Sets in the se4 default Race Folder then add the ST blank folder names in AIC Race Folder and add AIC AIs, just rename them. Cool now I will move most of the stock se4 races to AIC's {Races removed from play folder} and just play with 13 or more new Ship Sets for awhile.
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  #14  
Old October 31st, 2003, 03:13 PM
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Default Re: Converting shipsets to mods

Quote:
Originally posted by JLS:
Of course, Fyron thanks.
If I understand you and using QBs example.

I put the AST FED Ship Set in se4 Race folder.

Proportions MOD race folder would have FED with only Proportions AI files and no pics.

DevNul Mod race folder would have FED but with only DevNul AI files and no pics.

The same would apply to all MODS in se4 gold main.

EXELENT
So, let me get this straight. I know about putting the blank race folders; I used to do that for the TDM mod. But for other mods, I would have to have a mod-compatible set of AI's in the folder sans picture files. Ok, that sounds simple enough. Just pick an AI that's similar to what you want your race to be, then copy it to the folder and rename it. Is that it?
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  #15  
Old October 31st, 2003, 04:42 PM
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Default Re: Converting shipsets to mods

Yes.
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  #16  
Old October 31st, 2003, 07:30 PM
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Default Re: Converting shipsets to mods

Ok, thanks for info. Now to add those shipsets
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