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  #21  
Old September 7th, 2003, 06:02 PM
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Default Re: Starfury has gone GOLD!

Tis a real buet David. I will take a dozen.
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  #22  
Old September 7th, 2003, 06:05 PM
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Default Re: Starfury has gone GOLD!

ah, yes. The good ol Condor. reminds me, I should get back into modding again soon.
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  #23  
Old September 8th, 2003, 01:38 AM
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Default Re: Starfury has gone GOLD!

FYI: I made a ship called 'The Condor' which bears a remarkable resemblance to another ship named after a bird. I'll make the model available along with it's skin when the game gets out and if any interest is shown.

It has been tested in the game a while back and worked fine. hmmm... would you like a peek?... of course you would...



Cheers!
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  #24  
Old September 8th, 2003, 02:42 AM
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Default Re: Starfury has gone GOLD!

[quote]Originally posted by General Woundwort:
Quote:
Originally posted by Ed Kolis:
[qb]He will, of course, release this mod once the game goes public... riiight!?!
I'd assume so... he was even kind of ticked off that the game had gone gold without the beta testers being notified, because he wanted to get a final polished-up Version included on the CD!
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  #25  
Old September 8th, 2003, 03:36 AM
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Default Re: Starfury has gone GOLD!

Its gone from true SE4-ism, through a monster phase (very fun), and is now more of just "stuff SJ likes" tempered by the fact that the poor thing has to be re-written every few patches due to EXE upgrades.

"Stuff SJ likes" currently includes:
- "unrepairable" armor: Unless its organic, you'll have to take it to a spacedock for repairs. For special armors, like crystalline, or other hard-to-find specialty stuff, paying for repairs may be a good idea. For most, though, you're better off just throwing out the old and buying fresh armor . You can get some armor repair ability, but it is quite small (1 hp per 20 seconds type stuff)
- Tough armor: think P&N's PPA, except more so. You initially get 5hp/kt from shields, and 20 from armor. Also conveniently comes in large segments, since repairs are "by the hitpoint" instead of SE4's "by the component"
- Meson bLasters: I may have gone overboard, but its quite a popular weapon, firing ~3 damage (7 heavy mounted) bolts 5 times per second. Somewhat avoidable with skilled manouevering, but when you've got 5 fighters chugging away at you from all sides, the situation is quite chaotic and the outlook is grim
- Power Systems: Reactors are small, but rarely generate enough power. Most ships need supply storage bays (P&N style; powerful and not too heavy) in order to fight effectively for more than two volleys. On dedicated warships, more space can be dedicated to reactors in order to keep your guns continuously running hot.
- C&C: a different take on Bridge/Lifesupport/CrewQuarters than stock. Small repair ability added for each crew space on the ship, etc.
- Weapon slots: still playing around with this. Currently MK I ships carry only light weapons, while MK II and MK III have heavier mounts, more shield slots & such.

Weapon animations match SE4 quite closely, and I've done lots of little things in the files as I saw fit

I'm not totally sure about how to fit in serious QNP yet; the engine system works quite nicely already, and the "bigger ships need more engines" stuff is stock.
Making ships have nearly unlimited speed, and having the engines give acceleration bonuses only would be cool, though.
Mission times and seeker speeds would all have to be rebalanced among other things I'm sure.
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  #26  
Old September 8th, 2003, 07:21 PM
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Default Re: Starfury has gone GOLD!

inertia-less drives? so we could have those little round ships from star control.
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  #27  
Old September 8th, 2003, 07:42 PM
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Default Re: Starfury has gone GOLD!

Yeah! I want an Arilooleelay Skiff too!
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  #28  
Old September 9th, 2003, 07:24 AM
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Default Re: Starfury has gone GOLD!

me gold furyodessy seiv and dungeon ordered star loaddownded.

money got.
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