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  #11  
Old April 26th, 2003, 11:35 PM
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Slick Slick is offline
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Default Re: refiting an existing ship

Quote:
Originally posted by Pocus:
I thought about that too. Is it a good strategy to make half ships and then retrofit them to the full Version? Perhaps it is perceived as an exploit?
It is not an exploit. This thread covers the subject rather well:

http://www.shrapnelgames.com/cgi-bin...038;p=3#000031

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  #12  
Old April 26th, 2003, 11:52 PM

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Default Re: refiting an existing ship

On a similiar note, here's an expensive little trick I used in a solo game. I play a psychic race so I capture a lot of enemy ships, but I always refit them to my own designs. One of my enemies had a very dissimiliar dreadnought that was more than a 50% difference on cost, and I couldn't refit. As a solution, I created a design that was about 1/2 way between it's cost and the cost of my own dreadnought. I then did a refit to my "middle" cost ship, then immediately refit again to my design.
I favor dedicated "scrapyards" where I build 2-3 repair bases (with 4 repair bays each) so I can refit and completely repair a dozen or so ships in one turn, then send them back out to the fight.

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  #13  
Old April 27th, 2003, 08:12 AM

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Default Re: refiting an existing ship

Slick :

I'm unsure if i'm really that devious, but the first time I saw retrofit, the idea of finishing ships by refiting appeared almost immediatly in my mind... I dont like the idea of spending two turns on a ship because my SY produce 3000 minerals of working power and my ship costs 3100.

Anyway I'm speaking of solo play here, so no big deal. In MP I doubt you can spot a player doing that (not that I will do this if I ever goes MP).
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  #14  
Old April 27th, 2003, 08:26 AM
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Default Re: refiting an existing ship

Retroseries building is a widely accepted strategy in MP games. Most people I have talked to about it (and that is quite a few people ) do it themselves from time to time.
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  #15  
Old April 27th, 2003, 09:08 AM
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Default Re: refiting an existing ship

Quote:
Originally posted by Pocus:
Slick :

I'm unsure if i'm really that devious, but the first time I saw retrofit, the idea of finishing ships by refiting appeared almost immediatly in my mind... I dont like the idea of spending two turns on a ship because my SY produce 3000 minerals of working power and my ship costs 3100.

Anyway I'm speaking of solo play here, so no big deal. In MP I doubt you can spot a player doing that (not that I will do this if I ever goes MP).
As stated, unless specifically disallowed in multiplayer, retrofitting to shorten build time is generally allowed. There is a trade off: it does cost a lot more to go through several retrofits than to build it from scratch. So you save time at the cost of much more resources. It's part of the game. Most people believe that if you want to pay for it, it's fine.

Slick.

[ April 27, 2003, 08:10: Message edited by: Slick ]
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  #16  
Old April 27th, 2003, 11:54 AM

Xiodos Xiodos is offline
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Default Re: refiting an existing ship

Quote:
Originally posted by dominictus:
On a similiar note, here's an expensive little trick I used in a solo game. I play a psychic race so I capture a lot of enemy ships, but I always refit them to my own designs. One of my enemies had a very dissimiliar dreadnought that was more than a 50% difference on cost, and I couldn't refit. As a solution, I created a design that was about 1/2 way between it's cost and the cost of my own dreadnought. I then did a refit to my "middle" cost ship, then immediately refit again to my design.
I favor dedicated "scrapyards" where I build 2-3 repair bases (with 4 repair bays each) so I can refit and completely repair a dozen or so ships in one turn, then send them back out to the fight.

Dominictus
Sounds hugely expensive, especially on a dreadnought.
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  #17  
Old April 27th, 2003, 05:22 PM

Cyrien Cyrien is offline
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Default Re: refiting an existing ship

You should try it one stellar manipulation ships. Don't even talk about Ringworld type bases. The expenses can be mind blowing!
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