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  #11  
Old April 24th, 2003, 09:20 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Small Transports vs. Colony Ships

there was one stars! story about a guy who named all his ships things like --.-__-.- so no-one but him would be able to tell them apart. as the game story goes, the other players wiped him out.
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  #12  
Old April 24th, 2003, 09:21 AM

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Default Re: Small Transports vs. Colony Ships

Quote:
Originally posted by Imperator Fyron:
No, there is no maintenance bonus or penalty for either ship in unmodded se4. SJ was saying how he changed them in P&N mod to have a difference.
Stop proving me wrong.
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  #13  
Old April 24th, 2003, 07:11 PM
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Default Re: Small Transports vs. Colony Ships

Quote:
Originally posted by dogscoff:
quote:

If there is cargo (ie weapon plat's) and the ship is set to colonize is the cargo automatically dropped? I assume so, just curious though.
Yes it is..
20 KT Colony module is enough for 1 Mil pop and 1 small mine.
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  #14  
Old April 24th, 2003, 07:14 PM
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Default Re: Small Transports vs. Colony Ships

I think that Colony hulls exist for the newbies. They might not realize that Transports would work. Otherwise, they might give up learning the game because they would wait until they researched destroyers before they could build any colonizers!
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  #15  
Old April 25th, 2003, 01:21 AM

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Default Re: Small Transports vs. Colony Ships

Not a bad idea...

If there is cargo (ie weapon plat's) and the ship is set to colonize is the cargo automatically dropped? I assume so, just curious though.

Dominictus
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  #16  
Old April 25th, 2003, 01:27 AM
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Default Re: Small Transports vs. Colony Ships

Quote:
If there is cargo (ie weapon plat's) and the ship is set to colonize is the cargo automatically dropped? I assume so, just curious though.
Yes it is..
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