.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 7th, 2003, 09:16 AM

Narrew Narrew is offline
Sergeant
 
Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
Thanks: 3
Thanked 5 Times in 3 Posts
Narrew is on a distinguished road
Default Combat issues

I am fighting an enemy that has alot of seeker/fighters so I made some Escorts with just point defense to help my existing fleet. I have default orders to attack nearest seekers/fighters/sattlites but in the fleet they are in have optimal firing range. Well the Escorts end up running out to the edges *sigh* that dont help me at all. Also my fleet wont stay in formation is there anything I can do?
Reply With Quote
  #2  
Old April 7th, 2003, 09:57 AM

SgtBigG SgtBigG is offline
Private
 
Join Date: May 2002
Location: Woodbridge, VA
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
SgtBigG is on a distinguished road
Default Re: Combat issues

If you don't put an offensive weapon on a ship it will run like a Frenchman. I like to use LC with PDC and a Capital Missile.

g
__________________
Man fights with his mind; his weapons are incidental.
Reply With Quote
  #3  
Old April 7th, 2003, 12:04 PM
steveh11's Avatar

steveh11 steveh11 is offline
Private
 
Join Date: Nov 2001
Location: England
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
steveh11 is on a distinguished road
Default Re: Combat issues

Yup, I build them too - I use them to escort All_Cap_Missile Battlecuisers in to take homeworlds out when playing Proportions...

Steve
__________________
Nature always obeys her own laws - Leonardo da Vinci
Reply With Quote
  #4  
Old April 7th, 2003, 02:00 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Combat issues

In proportions, it is very difficult to hit fighters even with PDC. I recomend build two different ships - one with PDC against seekers and another with point-defence beams against fighters. But the best anti-fighter weapon is still another fighter !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #5  
Old April 7th, 2003, 02:14 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Combat issues

Quote:
Originally posted by oleg:
In proportions, it is very difficult to hit fighters even with PDC. I recomend build two different ships - one with PDC against seekers and another with point-defence beams against fighters. But the best anti-fighter weapon is still another fighter !
True; Point Defense Beam has a better to-hit 55-70, but the power is primarily a extremely small fraction to that of the PDC. 65 PDC vs 17 PDb

As Narrew asked for the best way to set up a multipurpose escort ship to combat against Seekers, Sats and Fighters, he/you may find level 4 or 5 PDCs, still your best choice


[ April 07, 2003, 13:45: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #6  
Old April 7th, 2003, 03:16 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Combat issues

Quote:
Originally posted by oleg:
But the best anti-fighter weapon is still another fighter !
Agreed
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #7  
Old April 7th, 2003, 03:51 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Combat issues

I have nothing constructive to add to this conversation. I just have to respond to this though...
Quote:
Originally posted by SgtBigG:
If you don't put an offensive weapon on a ship it will run like a Frenchman.
ROFLMAO!!!
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #8  
Old April 7th, 2003, 07:57 PM

Narrew Narrew is offline
Sergeant
 
Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
Thanks: 3
Thanked 5 Times in 3 Posts
Narrew is on a distinguished road
Default Re: Combat issues

Thanks folks.
Reply With Quote
  #9  
Old April 8th, 2003, 01:43 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Combat issues

If playing Proportions, for example.

[F3] Escort Hull; speed equal to fleet
One small mount weapon 15kt (ea. lvl 1 DUC)
A few PDCs

[F11] Add strategies for {Escort}.
firing:
*Use Type before targeting priorities.
1- Fighters
2- Seekers (on us)
3- Sats
4- Seekers (on others)
5- Drones
Etc./NA

Don�t Fire in types:
Set all but above

This should work well for you, cheap and effective on missiles, fighters, Sats and drones!!!

[ April 07, 2003, 15:01: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #10  
Old April 8th, 2003, 05:10 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Combat issues

Quote:
Originally posted by oleg:
In proportions, it is very difficult to hit fighters even with PDC. I recomend build two different ships - one with PDC against seekers and another with point-defence beams against fighters. But the best anti-fighter weapon is still another fighter !
Quote:
Originally posted by JLS:
True; Point Defense Beam has a better to-hit 55-70, but the power is primarily a extremely small fraction to that of the PDC. 65 PDC vs 17 PDb
Oleg, I never put much credence on the Proportions Point Defense Beam, so I took your suggestion.

Thanks, I was wrong.

Now there will be at least one PDb on my escorts. They never miss the fighters, and they do shore up my PDC Escorts arsenal.


[ April 08, 2003, 16:17: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:11 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.